{"id":344940,"date":"2022-09-16T17:00:10","date_gmt":"2022-09-16T22:00:10","guid":{"rendered":"https:\/\/jbsgame.com\/?p=344940"},"modified":"2022-09-16T16:10:05","modified_gmt":"2022-09-16T21:10:05","slug":"cyberpunk-edgerunners-impressions-night-city-anime-studio-trigger-netflix","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/cyberpunk-edgerunners-impressions-night-city-anime-studio-trigger-netflix\/","title":{"rendered":"Cyberpunk: Edgerunners shows Night City has more stories to tell"},"content":{"rendered":"

Studio Trigger and CD Projekt Red’s collaboration is a brilliant fresh lens into\u00a0Cyberpunk<\/em><\/h2>

Legacies are not forged in the way a merc lives in Night City, but how they die. This idea permeates through both the game Cyberpunk 2077<\/em>, and the newly released Netflix anime Cyberpunk: Edgerunners<\/em>.\u00a0<\/span><\/p>

The runners don\u2019t lead a corpo life. They don\u2019t get Platinum insurance with the Trauma Team. They\u2019re not trying to secure their soul. Everyone is running from, or towards, something. And everyone runs until they can\u2019t anymore. It’s this universal pursuit of more that Cyberpunk: Edgerunners\u00a0<\/em>dives deep on, to great success.<\/span><\/p>

<\/iframe><\/p>

A long line of\u00a0Cyberpunk<\/em><\/h2>

Comparisons between Cyberpunk 2077<\/em><\/a> and Cyberpunk: Edgerunners<\/em><\/a> feel inevitable. Look at the snaking line of influence leading to Edgerunners<\/em>; it\u2019s a 10-episode anime series, a collaboration between Studio Trigger of Kill la Kill<\/em> fame and Cyberpunk 2077<\/em> developer CD Projekt Red. It\u2019s set in Night City, but one that\u2019s adherent to both the video game <\/span>and <\/span><\/i>its roots in the Cyberpunk pen-and-paper role-playing game.<\/span><\/p>

What results is a series with the visual flair and cinematography of Studio Trigger; the sights, sounds, and interpretations of imagined concepts into assets that can be rendered and displayed from Cyberpunk 2077<\/em>; and the world, lore, and drive of Cyberpunk<\/em>. And like Night City itself, all these disparate pieces click together into one whole that is spectacular.<\/span><\/p>

You can see the fingerprints of Studio Trigger on Cyberpunk: Edgerunners<\/em> everywhere. In obvious cases, that means the studio\u2019s penchant for incredible action sequences, with emphasized weight and blows that rip apart everything around them. There\u2019s no shortage of action here, and yes, there will be times where characters are practically rubbing foreheads in a verbal stand-off.<\/span><\/p>

\"\"<\/p>

The look of the future<\/h2>

Trigger also shows some incredible character art and designs, though. Particular shots stuck with me because of how gorgeously they were framed, and the details included in the frame. The look of this world is certainly heavily informed by what\u2019s come before, but also pushes to establish its own identity within it.\u00a0<\/span><\/p>

Even just the main character\u2019s jacket becomes a visual signifier, an immediately recognizable piece of the character as much as Kamina\u2019s glasses from Gurren Lagann<\/em>. Studio Trigger is given a host of source material to draw from, but then also the freedom to build their own story up and over it.<\/span><\/p>

It\u2019s because of the unique lens that Trigger has been given that it can explore Night City in new and interesting ways. One misunderstanding I\u2019ve seen from those just catching up on Edgerunners<\/em> is thinking it\u2019s a Cyberpunk 2077<\/em> tie-in game. While cameos happen from time-to-time, it\u2019s not in any way part of V\u2019s story.<\/span><\/p>

Rather, it follows David Martinez, a young boy whose single mother pulls extra hours and side hustles to put him through Arasaka Academy. David\u2019s mom dreams of him rising to the top of Arasaka, of escaping the life they have: barely making ends meet in a mega-slum.<\/span><\/p>

\"\"<\/p>

Life in Night City<\/h2>

When we see David Martinez\u2019s daily routine in the first episode of Cyberpunk: Edgerunners<\/em>, it\u2019s a beautiful contrast. He walks out of their apartment and over bodies. He leaps down several flights into garbage that is always there to catch him.<\/span><\/p>

The further he goes towards the start of his day at the academy, the more we see fast-moving suits replace bodies on the streets. Smog gives way to clean air and falsified atriums. But David is looked down upon in school. To one in particular, he\u2019s someone who brings a sickly reminder of those parts of Night City to school every day, to a place where it shouldn\u2019t belong.<\/span><\/p>

\"\"<\/p>

Cyberpunk: Edgerunners<\/em> gets a chance to explore these ideas in ways Cyberpunk 2077<\/em> never quite did. That story was concerned with V and Johnny Silverhand. It\u2019s a constant race against time, as you deal with various factions who may or may not be able to get Keanu Reeves out of your head before it destroys your soul.<\/span><\/p>

The edge of the line<\/h2>

For David, we see his life explode in a moment. We see how fast life can change in Night City, and how its systems do nothing to soften the blow. One of the most heart-wrenching moments early is when David is told his health care package doesn\u2019t allow for visitation. A grim, sympathetic moment.<\/span><\/p>

Edgerunners<\/em> explores sides of Night City that V never does. The rise up the ladder for David does still get a bit of a montage, but it\u2019s more drawn out. There\u2019s an ensemble cast that interacts with each other. We see them hang out and do crime together. Little changes appear in them over periods of time.<\/span><\/p>

We see cyber-psychosis, an affliction where people with too many artificial machine parts disassociate and go insane, explored in detail. In\u00a0Cyberpunk 2077<\/em>, it’s just the motivator for a set of ambient combat encounters in the world. It’s not something V can succumb to. But in\u00a0Edgerunners<\/em>, we see the ever-thinning line between getting more chrome to stay alive, and that chrome pushing one towards their doom. We see it in excruciating detail.<\/p>

\"\"<\/p>

But I really wanna stay<\/h2>

As David falls in with a crew and strives to become an edgerunner, someone who carries out jobs for fixers to make a life for themselves in the city, we get exploration of all of them. Lucy, one of the main focal points of the story, is a netrunner with an unknown past haunting her. Maine, Kiwi, Becca, and others all make up a memorable motley crew that fights through hard times together.<\/span><\/p>

Cyberpunk: Edgerunners<\/em> really succeeds in little ways, like how it adapts pieces of Cyberpunk 2077<\/em>\u2019s interpretations of the world. Studio Trigger incorporates a surprising number of details from the game. It\u2019s not just city visuals and real locales, or the name-dropping (and even cameo appearances) of famous runners from through the years in Night City.<\/span><\/p>

I love the way Edgerunners<\/em> uses the call noise and icon. In a video game, where the player is in first-person and following a quest or set of events, the calls act as talking heads. But in Cyberpunk: Edgerunners<\/em>, they\u2019re just another means of communication. Calls and texts communicate story, but also emotional state.\u00a0<\/span><\/p>

Night City calling<\/h2>

One character carries on a conversation non-verbally, while engaged in some <\/span>other <\/span><\/i>activities. In an early scene, a stream of aggressive, angry text serves to ramp up the tension, tightening and tightening the screws until they warp and twist. In a particularly memorable scene, we see Lucy staring at a \u201ccalling\u201d icon, waiting for a response. The dial tone we\u2019ve heard throughout the series is the only sound we get.<\/span><\/p>

\"\"<\/p>

It\u2019s really neat when you can visually see netrunners flipping through the sequence-matching minigame shown in Cyberpunk 2077, or characters talking about weapons that are common in the game. It makes Trigger\u2019s Night City feel even more familiar, especially for those who have already explored this world in the game.<\/span><\/p>

The\u00a0Cyberpunk\u00a0<\/em>future<\/h2>

But Cyberpunk: Edgerunners<\/em> also makes me hopeful for more stories to come from Night City. After my time with Cyberpunk 2077<\/em>, I was pretty cool on the idea. CD Projekt has said they plan to keep supporting the IP<\/a>, and I wasn\u2019t keen on seeing more of it.<\/span><\/p>

Now, seeing what this collaboration manages to pull off in ten episodes, I want to see more. It\u2019s a blast to watch, from start to finish. Cyberpunk: Edgerunners<\/em> has moments of intense, explosive action and quiet remembrance. It can tug at your heartstrings with sad moments, and then put on an effusively heartwarming pseudo-first date.\u00a0<\/span><\/p>

Edgerunners<\/em> even digs into the Cyberpunk 2077<\/em> soundtrack to back these moments, finding summer love anthems and tense firefight tunes I had never found while turning the dial in Night City.<\/span><\/p>

As an anime, an adaptation, and an extension of the Cyberpunk<\/em> world, I can\u2019t recommend Cyberpunk: Edgerunners<\/em> enough. It\u2019s turned me around on seeing more of what folks can do with this property. And in a short span, it\u2019s proved that there are still many compelling stories to tell in Night City.<\/span><\/p>

Images via Netflix<\/a><\/sub><\/p>","protected":false},"excerpt":{"rendered":"","protected":false},"author":808,"featured_media":344945,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[1],"tags":[148,92,184,21608,188,161,21609],"internal-label":[],"invoiceable_action":[],"article_type":[],"coauthors":[{"id":808,"display_name":"Eric 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