{"id":364459,"date":"2023-02-25T04:00:47","date_gmt":"2023-02-25T10:00:47","guid":{"rendered":"https:\/\/jbsgame.com\/?p=364459"},"modified":"2023-02-25T10:56:46","modified_gmt":"2023-02-25T16:56:46","slug":"review-playstation-vr-2","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/review-playstation-vr-2\/","title":{"rendered":"Review: PlayStation VR 2"},"content":{"rendered":"

To VR or not to VR: The perpetual question of price<\/h2>

The first time I encountered “VR” was at a county fair in the ’90s. It was for a racing game demo, and basically amounted to putting a TV on your head…I think I lost some of my eyesight that day. It was an absolutely fascinating experience all the same, and I’ve kept my eye on the tech ever since.<\/p>

Once the first consumer-grade Oculus Rift headset<\/a> launched, I was there, and saw all of the advancements of the subsequent two decades since the TV-helmet at once: but there was so much more work to do. For the past seven years or so, VR has struggled to balance power and comfort. The Oculus Quest 2<\/a> is comfortable, but not super powerful. Other headsets focus on power at the expense of clunk, like multiple finnicky tracking devices. The PlayStation VR 2 is a good compromise combined with great tech: with the obvious hurdle of the price point. Let’s talk about it.<\/p>

Product: PlayStation VR 2
<\/strong>Manufacturer: Sony
<\/strong>Input: USB-C
<\/strong>MSRP: $549.99 (base PSVR 2 unit with two Sense controllers)<\/strong><\/p>