Resident Evil Village<\/em> in VR? Pretty great<\/h2> As we mentioned above,\u00a0RE Village VR<\/em> is a completely separate mode. You’ll need to start over from the beginning (works for me!) and you can thankfully skip cutscenes if you’ve seen them already (which are viewable in VR format, or the traditional “movie theater screen” presentation via a pause menu toggle). It also has its own set of “VR Mode Challenges,” like finding and shooting the main Goats of Warding collectibles for merchant rewards: plus, you can swap back to the original mode from the main menu if you’re getting freaked out. And you’ll likely get freaked out at least once!<\/p> Yeah, I experienced the gamut of VR scares:<\/p>
Despite checking behind me (twice) and barricading the windows in a building, an enemy snuck up on me and basically yelled in my ear with 3D audio jacked up<\/li> Spooky directional noises freaking me out while wandering the woods in the beginning, weapon-less<\/li> Almost getting shot in the face with a shotgun by that old man that\u00a0I knew was coming<\/em><\/li> <\/ul> Capcom as a whole has learned a lot since the original VR version of Resident Evil 7<\/em>, and the two new PSVR 2 Sense controllers already do a lot of the heavy lifting. When it comes to VR, it’s the little things, right? Opening an old timey door latch realistically (by pulling it up, then horizontally) tacks on just a little bit of fun to VR, and it really adds up. Every reload action in the middle of a fight, and the reflexes inherent to that motion: a lot of it is a brand new skill curve that you’ll need to master, like riding a bike for the first time.<\/p> You also get….Resident Evil Village<\/em>. Suffice to say I won’t spoil anything here as I’m sure a lot of folks are visiting the titular village for the first time in VR; but there’s a lot to explore, uncover, and get spooked by. VR mode really adds to the atmosphere of the game, and heightens the tension and scares that I felt were lacking at times in the original release. I’m psyched to play through the entirety of Resident Evil Village<\/em> again in VR: currently, I’m making my way through Lady Dimitrescu’s castle. Yes, she’s very tall.<\/p> It’s been just the right amount of time for a full replay anyway, and with VR perks in tow, it’s like I’m playing it with a fresh set of eyes. I hope every Resident Evil\u00a0<\/em>game from here on out has VR support, because it’s a great long term value add. At this point you kind of know that if you’re buying into an\u00a0RE<\/em> project, there’s something cool coming down the line. I can get behind that!<\/p>","protected":false},"excerpt":{"rendered":"","protected":false},"author":8,"featured_media":364871,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[1],"tags":[125,188,22290,222,1987,223,418],"internal-label":[],"invoiceable_action":[],"article_type":[],"coauthors":[{"id":8,"display_name":"Chris Carter","user_login":"Chris Carter","user_nicename":"chris-carter"}],"acf":[],"yoast_head":"\nResident Evil Village VR PSVR 2 impressions\/review<\/title>\n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n