{"id":391767,"date":"2023-07-14T16:00:58","date_gmt":"2023-07-14T21:00:58","guid":{"rendered":"https:\/\/jbsgame.com\/?p=391767"},"modified":"2023-07-14T12:25:05","modified_gmt":"2023-07-14T17:25:05","slug":"brave-fencer-musashi-for-ps1-is-an-unusual-squaresoft-title-that-will-stick-with-you","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/brave-fencer-musashi-for-ps1-is-an-unusual-squaresoft-title-that-will-stick-with-you\/","title":{"rendered":"Brave Fencer Musashi for PS1 is an unusual Squaresoft title that will stick with you"},"content":{"rendered":"

Aren’t you a little short for a Samurai?<\/h2>

My household had an N64 for the late \u201890s, so all of my PS1 experience was had on a close friend\u2019s console. However, they weren\u2019t as focused on video games as I was in my youth, so I mostly just got to play the really big titles. Tony Hawk\u2019s Pro Skater<\/i>, Twisted Metal<\/i>, and whatever could be found on demo discs.<\/p>

I\u2019ve been making up for lost time, recently. My PS1 collection has been growing, and I\u2019ve been paying close attention to the titles that slipped between the cracks. 1998\u2019s Brave Fencer Musashi<\/i> is one such title. It was made during what was probably Squaresoft\u2019s most inventive period. Between all the Final Fantasy\u2019s<\/i>, we got Parasite Eve<\/i><\/a> and Vagrant Story<\/i>. Nowadays, it feels like between each Final Fantasy<\/i> and Dragon Quest<\/i> entry, we get a bunch of spin-offs and remakes from those series.<\/p>

Brave Fencer Musashi<\/i> interested me because I knew next to nothing about it.<\/p>

\"Steamwood
Screenshot by Destructoid<\/figcaption><\/figure>

Not my problem, pal<\/h2>

The introduction to Brave Fencer Musashi<\/i> does a hilariously great job of setting things up. The Alucaneet Kingdom is under attack by the Thirstquencher Empire, so the princess of the kingdom summons Musashi to fix things for them. He absolutely has no interest in doing this, everyone immediately makes fun of him for being a child, but he\u2019s not allowed to go home until he solves their problems.<\/p>

Screw setting up compelling motivation for the protagonist. Musashi is on a quest because he\u2019s obligated to be. Many times when an NPC asks him for help, he responds with some variation of, \u201cIsn\u2019t this something you should be doing yourself?\u201d But because the villagers absolutely refuse to help themselves, Musashi has to do it for them.<\/p>

This is a subtext that a lot of games just ignore, but it\u2019s literally the driving narrative force behind Brave Fencer Musashi<\/i>. Musashi is someone who is just trapped in a video game. The villagers all play their parts, but that act is entirely coming up with some dangerous task for the hero.<\/p>

The whole \u201cyou\u2019re a hero, don\u2019t ask questions\u201d schtick has worked for video games since time immemorial, but every so often, it\u2019s nice to have a hero whose catchphrase is, \u201cNot my problem, pal.\u201d<\/p>

\"Brave
Screenshot by Destructoid<\/figcaption><\/figure>

Well, excuuuse me, Princess<\/h2>

While Squaresoft is largely known for its RPGs, Brave Fencer Musashi<\/i> leans a little heavier into the nebulous action-adventure category. There are RPG stats and questing, but the focus isn\u2019t on them. Instead, it plays closer to a Zelda <\/i>game but with platforming elements. In some ways, its lighthearted and whimsical storytelling and tilted-angle platforming reminded me heavily of Super Mario RPG<\/i>, but I was surprised to find almost no staff crossover between the two games.<\/p>

You spend a lot of your time at the castle or the neighboring Grillin Village. All the action areas branch off from the village. Most chapters of the game begin with the village having a problem, and that points you in the direction of where you need to go next. It\u2019s not foolproof, but usually, if you talk to the villagers, you\u2019ll catch wind of a rumor.<\/p>

Musashi\u2019s goal is to collect five scrolls to power up his sword, Lumina. These scrolls (and the sword) are also what the Thirstquencher Empire is after, so they\u2019ll be making a nuisance of themselves. It\u2019s a pretty standard video game narrative, especially for the time.<\/p>

\"Brave
Screenshot by Destructoid<\/figcaption><\/figure>

Delicious villagers<\/h2>

Anything generic about Brave Fencer Musashi\u2019s<\/i> plot is made up for by its whimsical quirkiness. There\u2019s a day\/night cycle that moves the townsfolk along their path, and as you quest, one of your goals is to save captured citizens from crystal-like \u201cBincho fields.\u201d<\/p>

The fact that you keep orbiting Grillin Village goes a long way towards making it feel like home. You learn people\u2019s schedules over time and catch wind of how other townsfolk feel about them. There\u2019s an unfortunate dearth of side activities to take on, but each character feels unique, and their interactions with Musashi are enjoyable.<\/p>

There\u2019s also an action figure collecting diversion that is completely there for its own sake. You can buy these figurines of many of the characters and enemies you encounter, then take them back to your room and view them. However, they all come mint-on-card. Will you break open that blister pack? You fool! You\u2019ve destroyed their resale value! All well. At least now you can play around with them.<\/p>

\"Brave
Screenshot by Destructoid<\/figcaption><\/figure>

Harass the wildlife<\/h2>

The biggest issue I had with Brave Fencer Musashi<\/i> is that it isn\u2019t much fun to play. The platforming is underwhelming at best and finicky at worst. The combat isn\u2019t great, either. It\u2019s sort of gluey and lacks any real impact.<\/p>

You have the ability to absorb abilities from enemies, but aiming your fusion sword is just so crappy. Then, most of the abilities suck and are only useful in specific situations. Unless there was obviously something in the environment that I needed an ability to bypass, I\u2019d often just forget that this ability even existed.<\/p>

On the other hand, sometimes it has amusing effects. Like, one of them just makes you stink and puts flies on your screen. That\u2019s a good one.<\/p>

Brave Fencer Musashi <\/i>also flows like a river of butts. The hardest part of the game for me happens early on when you have a limited amount of time to avoid a catastrophe. You do this with a mini-game that consists of hitting switches in the right order, pressing buttons at the correct time, and, worst of all, platforming with a fixed camera angle. The difficulty is all over the place. Certain segments drag or even repeat. It makes actually getting through the game rather unenjoyable.<\/p>

\"Musashi
Screenshot by Destructoid<\/figcaption><\/figure>

Should’ve hired a poet<\/h2>

Brave Fencer Musashi<\/i> is one of those games that I kind of slogged through, finished, and then was left wondering why I enjoyed it so much. Then, as someone who will sometimes bashfully refer to themselves as a \u201ccritic,\u201d it\u2019s my job to figure out what I liked about it and then put it into words. That\u2019s sort of difficult here. For one thing, I believe I like Brave Fencer Musashi<\/i> so much just because of its general vibe, but that\u2019s something else that isn\u2019t quantifiable.<\/p>

Truly, Brave Fencer Musashi\u2019s<\/i> weaker points actually play out in its favor. The fact that its pacing is practically broken and its story is so weirdly non-conformist makes the whole experience unpredictable. Power-ups are given sporadically, but you don\u2019t know what you\u2019ll be getting or when. There are droughts with no changes to your powerset and others where they\u2019re coming in fast. It\u2019s worth it to keep playing because you never know what\u2019s over that hill.<\/p>

Any beyond that, it\u2019s like home. Grillin Village is a bit like Kattlelox Island from Mega Man Legends<\/i><\/a>. Over time, it kind of grows on you, and it\u2019s a comfortable feeling. The characters may not amount to much in the time you spend with them, but they become familiar faces.<\/p>

Brave Fencer Musashi<\/i> is just a special sort of game that pops up every now and then. It\u2019s like the Dark Cloud<\/i> series or Deadly Premonition<\/i><\/a>; there\u2019s an earnest warmth underlying everything. Maybe the game itself won\u2019t rock your world, but you will remember it fondly. And I think beyond just being a fun diversion, that\u2019s exactly what every game should strive for.<\/p>

For other retro titles you may have missed, click right here!<\/a><\/p>","protected":false},"excerpt":{"rendered":"","protected":false},"author":17,"featured_media":391789,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[22566],"tags":[20328,468,1312,19459,172,20913],"internal-label":[],"invoiceable_action":[],"article_type":[],"coauthors":[{"id":17,"display_name":"Zoey Handley","user_login":"Adzuken","user_nicename":"adzuken"}],"acf":[],"yoast_head":"\nBrave Fencer Musashi for PS1 is an unusual Squaresoft title that will stick with you<\/title>\n<meta name=\"description\" content=\"1998's Brave Fencer Musashi is an odd title for PS1-era Squaresoft. 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