{"id":398002,"date":"2023-08-22T16:00:21","date_gmt":"2023-08-22T21:00:21","guid":{"rendered":"https:\/\/jbsgame.com\/?p=398002"},"modified":"2023-08-22T15:00:43","modified_gmt":"2023-08-22T20:00:43","slug":"review-wrestlequest-rpg","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/review-wrestlequest-rpg\/","title":{"rendered":"WrestleQuest brings the spice but fumbles the execution"},"content":{"rendered":"

Full disclosure to start off with: the reason I\u2019m not doing a formal scored review of Wrestlequest<\/i> is because I did a stint of remote freelance writing for the developer, Mega Cat Studios. It wasn\u2019t anything glamorous, but I got the opportunity during one of the lowest points in my life. COVID was in full swing, and I had lost my job. It helped me hold onto a shred of self-worth for a while. I faded off shortly after, but I enjoyed the time I spent collaborating with them.<\/p>

I didn\u2019t work on WrestleQuest, <\/i>though. The closest I came was when I was asked if it looked like one of the crowd members was flipping the middle finger. I didn\u2019t even remember that until I noticed that same crowd member.<\/p>

Anyway, the real reason I\u2019m playing WrestleQuest<\/i> is because of Macho Man Randy Savage featuring prominently. He was one of the finest entertainers of all time, absolutely captivating<\/a> whether he was dropping elbows or hocking nitrite-filled meat sticks. Sometimes you just have to load up one of his promos to feel better. Unfortunately, WrestleQuest <\/i>doesn\u2019t carry the same macho charisma.<\/p>

\"WrestleQuest
Screenshot by Destructoid<\/figcaption><\/figure>

WrestleQuest<\/em> (PC<\/a> [Reviewed], Xbox One<\/a>, Xbox Series X|S<\/a>, PS4<\/a>, PS5<\/a>, Switch<\/a>)
Developer: Mega Cat Studios
Publisher: Skybound Games
Released: August 22, 2023
MSRP: $29.99<\/b><\/p>

While WrestleQuest<\/i> is chiefly an RPG in the Japanese style of wrestling, it has another wrinkle in the fact that it\u2019s all communicated through toys. While everything is kept legally distinct, you\u2019ll no doubt spot a few classic playthings scattered around the thematic world.<\/p>

However, the most important part of the toy theme is that it allows for a divorce from actual wrestling history. It certainly taps into the ebb and flow of the industry and alludes to things like Vince McMahon Jr.\u2019s crusade against smaller promotions in forming the WWF. However, the protagonists are all (mostly) original characters, and the events of the game don\u2019t require any knowledge of wrestling to know what\u2019s going on.<\/p>

You play as alternating parties that you switch to throughout the story. Macho Man heads none of them, but one of them stars a Mexican counterpart named Muchacho Man. It works. The story about the protagonists taking different routes to rise in the world of professional wrestling is enjoyable.<\/p>

At the same time, you\u2019ll see greats like Andre the Giant and Junkyard Dog mixed in as summons. It\u2019s a decent tribute to pro wrestling while also allowing for unique storytelling.<\/p>

\"Macho
Screenshot by Destructoid<\/figcaption><\/figure>

Cuppa coffee in the big time<\/h2>

As a game, however, Wrestlequest<\/i> is just okay. It uses a Super Mario RPG<\/i> system where you can improve the effects of your attacks and defenses with timed button presses. The downside is that these are presented more as QTE, and some attacks are absolutely useless (or don\u2019t work at all) unless you manage to pull off the QTE. It\u2019s okay, at first, but having to repeat these sequences every time you want to use a move gets really tiresome.<\/p>

Your characters also wind up learning way too many special attacks. One character learns multiple different versions of the same attack, each with a different elemental effect. However, if enemies are weak against certain elements, I never really found a good example of it. I mostly just rotated between them, trying to figure out if they were weak against fire or microwave.<\/p>

The difference between attacks was often mystifying to me. What benefits did each hold? I could never tell. For every other character, out of the dozens of moves they learned, I\u2019d often just stick to two or three that seemed to have the best effect.<\/p>

The dungeons are another matter. I appreciate the fact that there are no random encounters and a dead enemy stays buried, but I feel like Wrestlequest\u2019s<\/i> wonky difficulty makes it necessary to fight everything. Or not. There were sections where I had to tip-toe between encounters to keep my party alive and others where it felt like I was extremely overpowered. I guess that\u2019s the scripted nature of wrestling.<\/p>

\"Wrestlequest
Screenshot by Destructoid<\/figcaption><\/figure>

Spice so nice, brother<\/h2>

I also feel like Wrestlequest<\/i> doesn\u2019t cash in on the wrestling theme very well. There are custom walk-ons, a hype meter where you excite the crowd for bonuses, and special goals in some matches where you have to put over your opponent to increase the drama. However, only the hype meter is present in smaller battles.<\/p>

I think it would have been more beneficial to Wrestlequest\u2019s<\/i> mechanics if it focused more on boss battles. Less combat would have made the QTEs more tolerable and got more mileage out of the theme and the mechanics built around it. Even if some bosses repeated, it would still feel more like wrestling.<\/p>

Actually, a lot of its design would have been better if it was smaller. I put dozens of hours into Wrestlequest<\/i> and still haven\u2019t seen the ending. I\u2019m not sure I ever will. It\u2019s certainly ambitious to try and meet the runtime of games like the genre greats like Final Fantasy VI<\/i>, but it resulted in a lot of bloat that is difficult to sort through.<\/p>

\"Wrestlequest
Screenshot by Destructoid<\/figcaption><\/figure>

Art thou bored!?<\/h2>

It feels like a lot of time was spent on crafting a big game, and not enough of it was spent tightening up what was there. At the very least, its themes and visuals help it stand out from the glut of Kemco JRPGs on digital marketplaces.<\/p>

To be certain, Wrestlequest<\/i> isn\u2019t a bad game, but it doesn\u2019t quite feel like the main event it should be. There are a lot of great ideas mixed in here, but they\u2019re piled on by unnecessary bloat. An infectious love for the subject matter doesn\u2019t quite manage to hide all the flaws. It\u2019s got the spice, but not the execution.<\/p>

[This review is based on a retail build of the game provided by the publisher.]<\/sub><\/p>","protected":false},"excerpt":{"rendered":"

Lemme tell you something, Mean Gene…<\/p>\n","protected":false},"author":17,"featured_media":398025,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[22566],"tags":[22939,19152,21210],"internal-label":[],"invoiceable_action":[],"article_type":[],"coauthors":[{"id":17,"display_name":"Zoey Handley","user_login":"Adzuken","user_nicename":"adzuken"}],"acf":[],"yoast_head":"\nWrestleQuest brings the spice but fumbles the execution – Destructoid<\/title>\n<meta name=\"description\" content=\"Wrestlequest is an RPG all about a love of wrestling. 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