{"id":404836,"date":"2023-09-13T14:56:32","date_gmt":"2023-09-13T19:56:32","guid":{"rendered":"https:\/\/jbsgame.com\/?p=404836"},"modified":"2024-02-06T10:02:38","modified_gmt":"2024-02-06T16:02:38","slug":"review-in-progress-lies-of-p","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/review-in-progress-lies-of-p\/","title":{"rendered":"Review in Progress: Lies of P"},"content":{"rendered":"
I remember when Demon\u2019s Souls<\/em> was released back in 2009, there were many people who called it a market-unfriendly game. There were pushes to get people to buy it just to experience this supposedly brutal and novel take on action RPGs. Flash forward 14 years, and it\u2019s one of the biggest sub-genres in the industry.<\/p>
On one hand, I love Demon\u2019s Souls<\/em> and most of the games that FromSoftware followed it up with. On the other hand, my favorite games to play are the ones I haven\u2019t played before, and a lot of the Soulslikes that followed stick a little too close to the formula for my case. It\u2019s something that nags at me. Imitation is the sincerest form of flattery, but at what point does it cross into plagiarism?<\/p>
Lies of P<\/em> is one of the slickest Soulslike games that I\u2019ve seen follow in FromSoftware\u2019s wake. On the other hand, it\u2019s also one of the most derivative, and I\u2019m having trouble reconciling those two competing perspectives.<\/p>