{"id":418227,"date":"2023-10-20T16:00:00","date_gmt":"2023-10-20T21:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/?p=418227"},"modified":"2023-10-20T14:42:00","modified_gmt":"2023-10-20T19:42:00","slug":"battletoads-and-double-dragon-on-the-snes-feels-like-being-part-of-something-special","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/battletoads-and-double-dragon-on-the-snes-feels-like-being-part-of-something-special\/","title":{"rendered":"Battletoads and Double Dragon on the SNES feels like being part of something special"},"content":{"rendered":"

If you\u2019re unfamiliar with the Battletoads<\/em>, it was a series of games that Rare made before they started to make good games. Hey-oh!<\/p>

I\u2019ve probably already lost half of you, but it was worth it. For the rest of you who remain, I\u2019m mostly kidding. Mostly<\/em>. I think history is misremembering Battletoads<\/em> as a landmark series, when most people only played the first two levels of the original title and never saw past the Turbo Tunnel. Let me tell you, it doesn\u2019t get better from there<\/em>. But before anyone really had time to let the trauma set in, Rare had ported it to a myriad of platforms.<\/p>

Battlemaniacs<\/em> is weirdly derivative of the original title. But, hey, the 1994 arcade game is pretty good.<\/p>

And then there was Battletoads and Double Dragon<\/em>. The concept is just incredible, taking the grandfather franchise of the belt-scrolling beat-\u2019em-up and combining it with the Battletoads<\/em>. And it isn\u2019t bad. It isn\u2019t good, either. I feel like it\u2019s just more interesting to talk about than it is to play.<\/p>

\"Battletoads
Screenshot by Destructoid<\/figcaption><\/figure>

Psychotronic!<\/h2>

I\u2019m playing Battletoads and Double Dragon<\/em> because it was part of my care package from Retro-Bit<\/a>. The only game I\u2019ve yet to cover from the shipment. They did a reprint of it, which is cool for a few reasons. They redid the cartridge label, colored it a semi-glossy green, and put it in a sort of box that I wish all SNES games came in. The box is sort of a harder cardboard and opens from the front. It\u2019s not on the level of the Genesis\/Mega Drive clamshells, but it\u2019s enough that you\u2019d want to keep it. Also, my favorite part of the label is that it has the modern Rare logo on it. I have absolutely no affection for modern-day Rare, but it\u2019s just cool to see the update.<\/p>

Weirdly, however, I already owned Battletoads and Double Dragon <\/em>on SNES. I even have the box, which I don\u2019t often collect.<\/p>

Anyway, aside from that, the game is basically the same, aside from the copyright on the main screen. Well, I hit a bug twice during level 3 where I could no longer advance, but I feel like that might have been in the original game. I feel like I recall hitting it before, but I couldn’t find anyone complaining about it online, so it might be a false memory. However, I don\u2019t think Retro-Bit really changed enough that this one particular problem would occur.<\/p>

So, Battletoads and Double Dragon<\/em> are what it says on the box. It\u2019s a game featuring the three toads, Zitz, Pimple, and Acne, as well as Jimmy and Bimmy. The plot is literally, \u201cOh no, bad guys are attacking. We\u2019d better go pick up the Dragons.\u201d And then that happens, and the game starts. You select from one of the three toads because Jimmy and Bimmy are just a couple of dudes, and that’s boring. The Toads, meanwhile, confidently strut around naked, which I\u2019m always a fan of.<\/p>

\"Battletoads
Image by Destructoid<\/figcaption><\/figure>

Vague recollections<\/h2>

The gameplay of Battletoads and Double Dragon<\/em> is like one of the designers of the original Battletoads<\/em> was finally medicated. I\u2019d say it was a halfway point between the two games, but it\u2019s really more of a Battletoads<\/em> game that doesn\u2019t hate you as much. There are still the sidescrolling sections, a slower version of the Turbo Tunnel, and the vertical rappelling parts. It also leans a lot wackier than Double Dragon <\/em>typically did. I mean, maybe aside from the shared hallucination that was Double Dragon V<\/em>.<\/p>

Combat was also usually a bit better in, well, the good<\/em> Double Dragon<\/em> titles. In Battletoads<\/em> it’s mostly just trying to hit an enemy before they hit you, at which point they’re stunlocked so you can just mash the attack button until your character does a more powerful attack. If they hit you first, you\u2019re stunlocked instead and will take a bunch of damage. On top of that, there\u2019s a dash attack that you will be using all the time, an uppercut in the sidescrolling stages, and every once in a blue moon, you get to use a weapon.<\/p>

Meanwhile, the elements taken from the Double Dragon <\/em>series, like some of the enemies and bosses, are extremely, uh, made up. The guy built up as the archenemy of the dragons is called \u201cThe Shadow Boss,\u201d and that\u2019s not something that really exists. In the NES version of Double Dragon, <\/em>you were fighting someone known as \u201cThe Shadow Boss,\u201d but it turned out to just be Jimmy in a twist that only occurred in that port.<\/p>

In a fairly recent interview, Paul Machacek actually said<\/a> that he doesn\u2019t recall getting \u201ctoo much direction or feedback from the DD<\/em> IP holders.\u201d So, a lot of what they took just seems to have come from instruction manuals and their vague recollections.<\/p>

\"Battletoads
Screenshot by Destructoid<\/figcaption><\/figure>

Check out this Rash<\/h2>

This may all sound like Battletoads and Double Dragon <\/em>sucks, but as I said, it isn\u2019t bad. For one thing, the art style, animation, and sound are all on point. There are some great extra details, like when you push an enemy through the floor, or grab a woman by the hair and kick her in the butt. A lot of the levels that are just straight beat-\u2019em-ups are good, if a bit shallow, and with a bit of memorization, the sidescroller parts can be fun.<\/p>

The bosses, on the other hand, you need to learn to juggle against the edge of the screen or they\u2019ll combo you into oblivion. A second player really helps that, but who has friends? That would mean interacting with humans, and have you ever met one?<\/p>

Speaking of two players, you have three toads to choose from, and they\u2019re all the same aside from color. Forget that Pimple is the big one and Acne is the one with shades. They\u2019re all the same size, and all lack any sort of headwear. Jimmy and Bimmy are likewise the same aside from color, but, as I mentioned earlier, they\u2019re just two dudes. The Toads at least have different moves compared to the Dragons, but that\u2019s where the variation ends.<\/p>

\"Ramming
Screenshot by Destructoid<\/figcaption><\/figure>

Confidently naked<\/h2>

There are only seven stages of different lengths, but, as is standard for the series, there\u2019s a limit on your continues. Considering how inelegant the combat is and how necessary memorization is, it will probably take you quite a few runs to crack it. It\u2019s easier with a second player who knows the ins and outs of retro games, but, in my experience, those don\u2019t exist.<\/p>

I\u2019m aware that I\u2019m being very negative about Battletoads and Double Dragon<\/em>, but that\u2019s because the only thing my teachers taught me to share is criticism. I feel that I must again walk things back and clarify that this is not a bad game. It\u2019s not a great Battletoads<\/em> title (if one happens to exist), and it\u2019s not a very good Double Dragon<\/em> game, but there are enough appreciable factors here to keep it from being a bad game. The music is good, and the designers knew how to have fun with things, and even with all the clumsy parts, that attitude gets transmitted.<\/p>

More importantly, however, it was cool to see two games crossover. Even if you weren\u2019t a fan of one or the other, just the fact that these two sets of characters were important enough to be combined into one game made it seem like you were playing something incredible. Like quality is accumulative. It isn\u2019t, obviously. Battletoads and Double Dragon <\/em>is proof of that.<\/p>

For other retro titles you may have missed, click right here!<\/a><\/p>","protected":false},"excerpt":{"rendered":"

Check out these slimy butts.<\/p>\n","protected":false},"author":17,"featured_media":418428,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"[]","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[22566],"tags":[117,20328,468,1312,172,274],"internal-label":[22870],"invoiceable_action":[23730],"article_type":[23115],"coauthors":[{"id":17,"display_name":"Zoey Handley","user_login":"Adzuken","user_nicename":"adzuken"}],"acf":[],"yoast_head":"\nBy the Wayside - Battletoads and Double Dragon<\/title>\n<meta name=\"description\" content=\"Battletoads and Double Dragon is a 1993 game for NES, SNES, Genesis, and Game Boy. 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