{"id":426857,"date":"2023-11-10T14:10:04","date_gmt":"2023-11-10T20:10:04","guid":{"rendered":"https:\/\/jbsgame.com\/?p=426857"},"modified":"2023-11-10T14:10:09","modified_gmt":"2023-11-10T20:10:09","slug":"baldurs-gate-3-xbox-series-s-optimization-benefits","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/baldurs-gate-3-xbox-series-s-optimization-benefits\/","title":{"rendered":"Larian shares an update on Baldur’s Gate 3 Xbox Series S optimization"},"content":{"rendered":"

The Xbox console versions of Baldur’s Gate 3 <\/em>are on their way. And it looks like the optimizations made for the Xbox Series S version of BG3 <\/em>may have some benefits for other platforms, too.<\/p>

Larian Studios head Swen Vincke shared a look at some graphs<\/a> for the upcoming port of Baldur’s Gate 3<\/em>. Notably, the graphs highlight how the optimizations being made are addressing an overall Baldur’s Gate 3 <\/em>speedbump: memory.<\/p>

“Ensuring memory is well under control and having buffer for peaks was the main thing holding us back I think this will benefit all platforms too,” Vincke writes. “Still some work left but very close now.”<\/p>

Got a nice present from our engineers. Ensuring memory is well under control and having buffer for peaks was the main thing holding us back I think this will benefit all platforms too. Still some work left but very close now. pic.twitter.com\/xvtUDPFebo<\/a><\/p>— Swen Vincke @where? (@LarAtLarian) November 8, 2023<\/a><\/blockquote>