{"id":442355,"date":"2025-01-20T14:06:30","date_gmt":"2025-01-20T20:06:30","guid":{"rendered":"https:\/\/jbsgame.com\/?p=442355"},"modified":"2025-01-20T14:06:35","modified_gmt":"2025-01-20T20:06:35","slug":"all-hideo-kojima-games-in-order-of-release","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/all-hideo-kojima-games-in-order-of-release\/","title":{"rendered":"All Hideo Kojima games in order of release"},"content":{"rendered":"

Hideo Kojima has had one of the biggest impacts on video games and how we play today. His games have consistently raised the bar to the point where people play Kojima games because of the man himself. So, let’s take a look at every Hideo Kojima game since the very first.<\/p>

I’m only counting games that Kojima was heavily involved in, so his early collaborations or ports made without him don’t make the cut. All of the games below are Kojima games in the same way that Tarantino movies are the ones directed by him.<\/p>

Hideo Kojima game release order<\/h2><\/iframe>

Early Works<\/h3>

1987 – Metal Gear<\/em><\/h3>
\"\"
Image via Steam.<\/figcaption><\/figure>

Released on the little-known MSX2 console, Metal Gear<\/em> is the first game that Hideo Kojima had complete control over, with him serving as director, lead designer, and writer. Metal Gear<\/em> changed the face of the stealth genre and put it on the path to where it is today. Although Metal Gear<\/em> was later released for the Famicom (NES), that version contained extra levels and changes not overseen by Kojima.\u00a0 <\/p>

1988 – Snatcher<\/em><\/h3>
\"\"
Image via Destructoid<\/figcaption><\/figure>

Snatcher<\/em> is Kojima\u2019s take on the cyberpunk genre, drawing influence from genre-definers like Blade Runner<\/em> and Akira<\/em>. It\u2019s a visual novel\/graphic adventure game in a similar style to modern games like Phoenix Wright<\/em>. The player-controlled character, Gillian Seed, hunts for human-looking robots called Snatchers that have taken the place of humans. I did say it\u2019s similar to Blade Runner<\/em>.\u00a0<\/p>

The game was originally a Japan exclusive on the PC-8801 and MSX2 in 1988 before coming to the PC-Engine in 1992, the US\/Europe on the Sega CD in 1994, and the PlayStation and Sega Saturn in Japan in 1996. Despite its positive reception, it hasn’t received a modern re-release.<\/p>

<\/p>

1990 – Metal Gear 2: Solid Snake<\/em><\/h3>
\"\"<\/figure>

The Kojima sequel to Metal Gear<\/em> wasn\u2019t the first sequel to the original game. Konami had tasked other developers with creating a sequel, Snake’s Revenge<\/em>, for the US and Europe. Rumor has it that Kojima wasn’t aware a sequel was being made. After discovering the game was in development, he took over production of the sequel, which became Metal Gear 2: Solid Snake, <\/em>which was initially only released in Japan. The two sequels were released within months of each other, albeit not in the same countries.<\/p>

1994 – Policenauts<\/em><\/h2>
\"\"
Image via Destructoid<\/figcaption><\/figure>

Another graphic adventure game that Kojima first got the idea for while developing Snatcher<\/em>, Policenauts<\/em> is a grounded sci-fi police story set in the far-off years of 2013 and 2040 as humanity creates human colonies in space. The game was way ahead of its time in terms of storytelling in video games, which has always been one of Kojima’s top areas of innovation.<\/p>

Franchise Highlights<\/h2>

1998 – Metal Gear Solid<\/em><\/h2>
\"\"
Image via Destructoid<\/figcaption><\/figure>

There was an eight-year gap between Metal Gear 2: Solid Snake<\/em> and the release of Metal Gear Solid<\/em>, and Western audiences had to wait a mighty 11 years for another Metal Gear<\/em> game from Kojima. But it was worth the wait.<\/p>

The first 3D game in the series, Metal Gear Solid<\/em> set the standard every MGS<\/em> game released after it followed. Pick MGS<\/em> if you have to choose one game to show the jump in graphics from the SNES generation to the PlayStation. MGS<\/em> is where the stealth gameplay formula and storytelling that the franchise is now known for started to take shape.<\/p>

2001 – Metal Gear Solid 2: Sons of Liberty<\/em><\/h2>

The highest-rated PS2 exclusive game on Metacritic<\/a>, Metal Gear Solid 2: Sons of Liberty<\/em> was an all-around masterpiece of its time. Sons of Liberty<\/em> successfully built on the groundwork of Metal Gear Solid <\/em>as a technical showcase.\u00a0<\/p>

However, the game is perhaps best remembered for its surprise protagonist switch that divided fans. Although the game starts with Solid Snake as the playable character during the prologue, it then switches to Raiden, in his debut, for the rest of the game. Kojima even went as far as having Solid Snake appear in trailers and promotional materials pre-release<\/a> to trick players and keep the playable character change a surprise. It isn\u2019t easy to imagine a game on the scale of MGS 2<\/em> getting away with that today.<\/p>

2003 – Boktai: The Sun is in Your Hand<\/em><\/h2>
\"\"
Image via Destructoud<\/figcaption><\/figure>

What do you make after creating one of the best games ever? A family-friendly Game Boy Advance title that requires players to use the sun to charge their virtual weapons. Classic Kojima.<\/p>


Although it has a simple-looking outer layer, Boktai: The Sun is in Your Hand<\/em> is unique even by today\u2019s standards. The game asks players to set their time zone to accurately display, in-game, where the sun is in real-time. The game cartridge had a light sensor that reacted to the sun and charged your weapons. If you run out of charge and it\u2019s night, you’ll have to avoid enemies and get to a Solar Station to charge them. That\u2019s impressive for a Game Boy Advance game.<\/p>

2004 – Metal Gear Solid 3: Snake Eater<\/em><\/h2>
\"\"
Image via Destructioid<\/figcaption><\/figure>

Chronologically, the earliest game in the Metal Gear Solid<\/em> franchise, Metal Gear Solid 3: Snake Eater,<\/em> had much to live up to following Sons of Liberty,<\/em> and boy did it. Snake Eater<\/em> went back to the Cold War era of the 1960s to tell the story of Big Boss, aka Naked Snake. Although, like Sons of Liberty<\/em> and Raiden, Kojima was coy about the fact<\/a> pre-release.<\/p>

The jungle setting significantly changed from prior games and allowed players more freedom. The idea with Snake Eater was for players to work their way to the enemy base from a remote starting point. This was combined with a more in-depth health system that requires players to maintain Snake\u2019s health, energy, and specific injuries, such as broken legs, that affect gameplay.<\/p>

One area of Snake Eater<\/em> that received criticism at the time was the camouflage system, which assigned a percentage number to the player\u2019s visibility. 100% camouflage means you\u2019re essentially invisible, and the number scales down to 0%, i.e., visible. Players have to match their camo pattern and other elements to the surroundings as they\u2019re playing to manage stealth. It was an interesting idea but not wholly appreciated at the time.<\/p>

The fan favorite is getting the remake treatment with Metal Gear Solid Delta: Snake Eater<\/em>, announced for current-gen consoles in May 2023. It\u2019ll be interesting to see what, if anything, is done with the camo system in that game.<\/p>

2008 – Metal Gear Solid 4: Guns of the Patriots<\/em><\/h2>
\"\"
Image via Destructioid<\/figcaption><\/figure>

Originally, Kojima wanted to retire from directing the Metal Gear Solid<\/em> series after Snake Eater,<\/em> but just when he thought he was out, the fans pulled him back in. It was worth it, too, Metal Gear Solid 4<\/em> was released two years into the PlayStation 3\u2019s life cycle, and it immediately set a high watermark for other games to beat as, to this day, the fourth highest-rated PS3 exclusive on Metacritic<\/a>.<\/p>

Guns of the Patriots <\/em>is a love letter to series fans, with cutscenes that serve as the conclusion to many of the series’ long-running plot threads. Heck, the epilogue clocks in at over an hour. Since the game is the conclusion to Solid Snake\u2019s story, so it\u2019s not exactly surprising.<\/p>

Gameplay-wise, MGS4<\/em> builds on Snake Eater<\/em> by introducing OctoCamo and the Psyche system. The OctoCamo, as the name suggests, changes dynamically to match the player\u2019s surroundings, like an octopus.\u00a0<\/p>

Meanwhile, the Psyche meter brings a battlefield psychology aspect to the game. Like the various health aspects in Snake Eater<\/em> that had to be managed, the Psyche meter must be managed by reducing Snake\u2019s stressors. These could include being hunted and killing too many enemies. Using non-lethal methods on enemies reduces the meter, and if it gets too full, Snake can have trouble aiming or pass out.
In many ways, Metal Gear Solid 4<\/em> was ahead of its time, but unfortunately, the only way to play the game is to jump back into the past and dust off a PS3.<\/p>

2010 – Metal Gear Solid: Peace Walker<\/em><\/h2>
\"\"
Image via Destructioid<\/figcaption><\/figure>

Metal Gear Solid: Peace Walker<\/em> wasn\u2019t the first portable Metal Gear<\/em> game, but it was the first and only portable Metal Gear<\/em> game to be classed as a Hideo Kojima game. The man directed, designed, co-wrote, and produced the game, putting it on the same level as the other numbered entries in the series.<\/p>

Peace Walker is a real Metal Gear Solid game in every sense, and it made the PSP shine. It\u2019s a direct sequel to Snake Eater and continues the Big Boss story, which makes it the mid-game in the Snake Eater<\/em>, Peace Walker<\/em>, The Phantom Pain<\/em> storyline. Luckily, the Metal Gear Solid<\/em> HD Collection for PS3 and Xbox 360 later included the game for home console fans.<\/p>

2014 – Metal Gear Solid V: Ground Zeroes<\/em><\/h2>
\"\"
Image via Destructioid<\/figcaption><\/figure>

Ground Zeroes <\/em>is a prologue to Metal Gear Solid V: The Phantom Pain<\/em>, released the year after. Prologue is the right word for it, too; completing the main story in just a couple of hours is possible. Despite its short length, the game showed off much of what would come in The Phantom Pain.\u00a0
Today, Ground Zeroes can often be found bundled with The Phantom Pain to get the complete Metal Gear Solid V<\/em> experience in one package.<\/p>

<\/p>

2014 – P.T.<\/em><\/h2>
\"\"
Image via Destructoid<\/figcaption><\/figure>

The one that never was, P.T., <\/em>was released as a teaser for an upcoming but later canceled Silent Hill<\/em> game from Hideo Kojima and Guillermo del Toro. It makes the list because P.T. <\/em> was a full, albeit short, at 1.5 hours, game. It\u2019s widely regarded as one of the best horror games ever but, unfortunately, was removed from the PlayStation Store in 2015. Konami also made the infamous move to make it so that the game could never be re-downloaded. <\/p>

That means the only way to play the game is by buying a PS4 with it already installed.<\/p>

2015 – Metal Gear Solid V: The Phantom Pain<\/em><\/h2>
\"\"<\/figure>

For those who enjoyed Ground Zeroes<\/em>, The Phantom Pain<\/em> couldn\u2019t come soon enough. The game introduced an open world to the series for the first time, and unlike other franchises that tend to slap an open world into a game, The Phantom Pain<\/em> did it magnificently. It gave players hundreds of ways to tackle missions and truly enhanced the experience of playing as a stealth operative.<\/p>

The rift between Konami and Kojima Productions left a notable scar on The Phantom Pain, but it remains a fitting send-off to one of the greatest gaming franchises ever. The long-time partnership came to a bitter end after the release of The Phantom Pain<\/em> and was so acrimonious that Kojima was barred from attending The Game Awards<\/a>, where MGS V<\/em> won for Best Action\/Adventure game.<\/p>

<\/p>

2019 – Death Stranding<\/em><\/h2>
\"\"
Image via Destructoid<\/figcaption><\/figure>

Death Stranding<\/em> is the first Hideo Kojima game to be made after he left Konami and the first game from the now-independent Kojima Productions. The game has a kind of love-it-or-hate-it flavor about it, but those who love it really<\/em> love it. 
It might not be for everyone, but Death Stranding<\/em>, as Kojima\u2019s first post-Metal Gear Solid<\/em> title, is a fresh experience and the fourth of his games to receive the
coveted 40\/40 score from Famitsu<\/a>. No wonder it\u2019s being made into a film.<\/p>","protected":false},"excerpt":{"rendered":"

Quite the career.<\/p>\n","protected":false},"author":858,"featured_media":264417,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"[]","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[21999],"tags":[21956,451,22000],"internal-label":[],"invoiceable_action":[23729],"article_type":[23118],"coauthors":[{"id":858,"display_name":"Matt 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Gear.","breadcrumb":{"@id":"https:\/\/jbsgame.com\/all-hideo-kojima-games-in-order-of-release\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/jbsgame.com\/all-hideo-kojima-games-in-order-of-release\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/jbsgame.com\/all-hideo-kojima-games-in-order-of-release\/#primaryimage","url":"https:\/\/jbsgame.com\/wp-content\/uploads\/2021\/05\/620352-Hideo-Kojima.jpg?fit=1920%2C1080","contentUrl":"https:\/\/jbsgame.com\/wp-content\/uploads\/2021\/05\/620352-Hideo-Kojima.jpg?fit=1920%2C1080","width":1920,"height":1080},{"@type":"BreadcrumbList","@id":"https:\/\/jbsgame.com\/all-hideo-kojima-games-in-order-of-release\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/jbsgame.com\/"},{"@type":"ListItem","position":2,"name":"All Hideo Kojima games in order of 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Cook","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/jbsgame.com\/#\/schema\/person\/image\/8c1cf799415f7ff09894a3a178c12c7f","url":"https:\/\/jbsgame.com\/wp-content\/uploads\/2023\/05\/Mattavatar-96x96.jpg","contentUrl":"https:\/\/jbsgame.com\/wp-content\/uploads\/2023\/05\/Mattavatar-96x96.jpg","caption":"Matt Cook"},"description":"Matt Cook is an experienced video game writer. When he isn't writing about games, he can be found playing everything from the NES to the PS5 and tinkering with retro consoles. He can be found on Twitter @360cookie.","sameAs":["https:\/\/x.com\/360cookie"],"url":"https:\/\/jbsgame.com\/author\/matthew-cook\/"}]}},"apple_news_notices":[],"raw_content":"Hideo Kojima has had one of the biggest impacts on video games and how we play today. His games have consistently raised the bar to the point where people play Kojima games because of the man himself. So, let's take a look at every Hideo Kojima game since the very first. I'm only counting games that Kojima was heavily involved in, so his early collaborations or ports made without him don't make the cut. All of the games below are Kojima games in the same way that Tarantino movies are the ones directed by him. Hideo Kojima game release order Early Works 1987 - Metal Gear Released on the little-known MSX2 console, Metal Gear is the first game that Hideo Kojima had complete control over, with him serving as director, lead designer, and writer. Metal Gear changed the face of the stealth genre and put it on the path to where it is today. Although Metal Gear was later released for the Famicom (NES), that version contained extra levels and changes not overseen by Kojima.\u00a0 1988 - Snatcher Snatcher is Kojima\u2019s take on the cyberpunk genre, drawing influence from genre-definers like Blade Runner and Akira. It\u2019s a visual novel\/graphic adventure game in a similar style to modern games like Phoenix Wright. The player-controlled character, Gillian Seed, hunts for human-looking robots called Snatchers that have taken the place of humans. I did say it\u2019s similar to Blade Runner.\u00a0 The game was originally a Japan exclusive on the PC-8801 and MSX2 in 1988 before coming to the PC-Engine in 1992, the US\/Europe on the Sega CD in 1994, and the PlayStation and Sega Saturn in Japan in 1996. Despite its positive reception, it hasn't received a modern re-release. 1990 - Metal Gear 2: Solid Snake The Kojima sequel to Metal Gear wasn\u2019t the first sequel to the original game. Konami had tasked other developers with creating a sequel, Snake's Revenge, for the US and Europe. Rumor has it that Kojima wasn't aware a sequel was being made. After discovering the game was in development, he took over production of the sequel, which became Metal Gear 2: Solid Snake, which was initially only released in Japan. The two sequels were released within months of each other, albeit not in the same countries. 1994 - Policenauts Another graphic adventure game that Kojima first got the idea for while developing Snatcher, Policenauts is a grounded sci-fi police story set in the far-off years of 2013 and 2040 as humanity creates human colonies in space. The game was way ahead of its time in terms of storytelling in video games, which has always been one of Kojima's top areas of innovation. Franchise Highlights 1998 - Metal Gear Solid There was an eight-year gap between Metal Gear 2: Solid Snake and the release of Metal Gear Solid, and Western audiences had to wait a mighty 11 years for another Metal Gear game from Kojima. But it was worth the wait. The first 3D game in the series, Metal Gear Solid set the standard every MGS game released after it followed. Pick MGS if you have to choose one game to show the jump in graphics from the SNES generation to the PlayStation. MGS is where the stealth gameplay formula and storytelling that the franchise is now known for started to take shape. 2001 - Metal Gear Solid 2: Sons of Liberty The highest-rated PS2 exclusive game on Metacritic, Metal Gear Solid 2: Sons of Liberty was an all-around masterpiece of its time. Sons of Liberty successfully built on the groundwork of Metal Gear Solid as a technical showcase.\u00a0 However, the game is perhaps best remembered for its surprise protagonist switch that divided fans. Although the game starts with Solid Snake as the playable character during the prologue, it then switches to Raiden, in his debut, for the rest of the game. Kojima even went as far as having Solid Snake appear in trailers and promotional materials pre-release to trick players and keep the playable character change a surprise. It isn\u2019t easy to imagine a game on the scale of MGS 2 getting away with that today. 2003 - Boktai: The Sun is in Your Hand What do you make after creating one of the best games ever? A family-friendly Game Boy Advance title that requires players to use the sun to charge their virtual weapons. Classic Kojima. Although it has a simple-looking outer layer, Boktai: The Sun is in Your Hand is unique even by today\u2019s standards. The game asks players to set their time zone to accurately display, in-game, where the sun is in real-time. The game cartridge had a light sensor that reacted to the sun and charged your weapons. If you run out of charge and it\u2019s night, you'll have to avoid enemies and get to a Solar Station to charge them. That\u2019s impressive for a Game Boy Advance game. 2004 - Metal Gear Solid 3: Snake Eater Chronologically, the earliest game in the Metal Gear Solid franchise, Metal Gear Solid 3: Snake Eater, had much to live up to following Sons of Liberty, and boy did it. Snake Eater went back to the Cold War era of the 1960s to tell the story of Big Boss, aka Naked Snake. Although, like Sons of Liberty and Raiden, Kojima was coy about the fact pre-release. The jungle setting significantly changed from prior games and allowed players more freedom. The idea with Snake Eater was for players to work their way to the enemy base from a remote starting point. This was combined with a more in-depth health system that requires players to maintain Snake\u2019s health, energy, and specific injuries, such as broken legs, that affect gameplay. One area of Snake Eater that received criticism at the time was the camouflage system, which assigned a percentage number to the player\u2019s visibility. 100% camouflage means you\u2019re essentially invisible, and the number scales down to 0%, i.e., visible. Players have to match their camo pattern and other elements to the surroundings as they\u2019re playing to manage stealth. It was an interesting idea but not wholly appreciated at the time. The fan favorite is getting the remake treatment with Metal Gear Solid Delta: Snake Eater, announced for current-gen consoles in May 2023. It\u2019ll be interesting to see what, if anything, is done with the camo system in that game. 2008 - Metal Gear Solid 4: Guns of the Patriots Originally, Kojima wanted to retire from directing the Metal Gear Solid series after Snake Eater, but just when he thought he was out, the fans pulled him back in. It was worth it, too, Metal Gear Solid 4 was released two years into the PlayStation 3\u2019s life cycle, and it immediately set a high watermark for other games to beat as, to this day, the fourth highest-rated PS3 exclusive on Metacritic. Guns of the Patriots is a love letter to series fans, with cutscenes that serve as the conclusion to many of the series' long-running plot threads. Heck, the epilogue clocks in at over an hour. Since the game is the conclusion to Solid Snake\u2019s story, so it\u2019s not exactly surprising. Gameplay-wise, MGS4 builds on Snake Eater by introducing OctoCamo and the Psyche system. The OctoCamo, as the name suggests, changes dynamically to match the player\u2019s surroundings, like an octopus.\u00a0 Meanwhile, the Psyche meter brings a battlefield psychology aspect to the game. Like the various health aspects in Snake Eater that had to be managed, the Psyche meter must be managed by reducing Snake\u2019s stressors. These could include being hunted and killing too many enemies. Using non-lethal methods on enemies reduces the meter, and if it gets too full, Snake can have trouble aiming or pass out. In many ways, Metal Gear Solid 4 was ahead of its time, but unfortunately, the only way to play the game is to jump back into the past and dust off a PS3. 2010 - Metal Gear Solid: Peace Walker Metal Gear Solid: Peace Walker wasn\u2019t the first portable Metal Gear game, but it was the first and only portable Metal Gear game to be classed as a Hideo Kojima game. The man directed, designed, co-wrote, and produced the game, putting it on the same level as the other numbered entries in the series. Peace Walker is a real Metal Gear Solid game in every sense, and it made the PSP shine. It\u2019s a direct sequel to Snake Eater and continues the Big Boss story, which makes it the mid-game in the Snake Eater, Peace Walker, The Phantom Pain storyline. Luckily, the Metal Gear Solid HD Collection for PS3 and Xbox 360 later included the game for home console fans. 2014 - Metal Gear Solid V: Ground Zeroes Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain, released the year after. Prologue is the right word for it, too; completing the main story in just a couple of hours is possible. Despite its short length, the game showed off much of what would come in The Phantom Pain.\u00a0 Today, Ground Zeroes can often be found bundled with The Phantom Pain to get the complete Metal Gear Solid V experience in one package. 2014 - P.T. The one that never was, P.T., was released as a teaser for an upcoming but later canceled Silent Hill game from Hideo Kojima and Guillermo del Toro. It makes the list because P.T. \u00a0was a full, albeit short, at 1.5 hours, game. It\u2019s widely regarded as one of the best horror games ever but, unfortunately, was removed from the PlayStation Store in 2015. Konami also made the infamous move to make it so that the game could never be re-downloaded.\u00a0 That means the only way to play the game is by buying a PS4 with it already installed. 2015 - Metal Gear Solid V: The Phantom Pain For those who enjoyed Ground Zeroes, The Phantom Pain couldn\u2019t come soon enough. The game introduced an open world to the series for the first time, and unlike other franchises that tend to slap an open world into a game, The Phantom Pain did it magnificently. It gave players hundreds of ways to tackle missions and truly enhanced the experience of playing as a stealth operative. The rift between Konami and Kojima Productions left a notable scar on The Phantom Pain, but it remains a fitting send-off to one of the greatest gaming franchises ever. The long-time partnership came to a bitter end after the release of The Phantom Pain and was so acrimonious that Kojima was barred from attending The Game Awards, where MGS V won for Best Action\/Adventure game. 2019 - Death Stranding Death Stranding is the first Hideo Kojima game to be made after he left Konami and the first game from the now-independent Kojima Productions. The game has a kind of love-it-or-hate-it flavor about it, but those who love it really love it.\u00a0 It might not be for everyone, but Death Stranding, as Kojima\u2019s first post-Metal Gear Solid title, is a fresh experience and the fourth of his games to receive the coveted 40\/40 score from Famitsu. No wonder it\u2019s being made into a film.","jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/jbsgame.com\/wp-content\/uploads\/2021\/05\/620352-Hideo-Kojima.jpg?fit=1920%2C1080","_links":{"self":[{"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/posts\/442355"}],"collection":[{"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/users\/858"}],"replies":[{"embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/comments?post=442355"}],"version-history":[{"count":9,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/posts\/442355\/revisions"}],"predecessor-version":[{"id":998655,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/posts\/442355\/revisions\/998655"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/media\/264417"}],"wp:attachment":[{"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/media?parent=442355"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/categories?post=442355"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/tags?post=442355"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/internal-label?post=442355"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/invoiceable_action?post=442355"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/article_type?post=442355"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/coauthors?post=442355"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}