{"id":497280,"date":"2024-04-19T09:25:39","date_gmt":"2024-04-19T14:25:39","guid":{"rendered":"https:\/\/jbsgame.com\/?p=497280"},"modified":"2024-04-19T09:25:46","modified_gmt":"2024-04-19T14:25:46","slug":"no-rest-for-the-wicked-acknowledges-major-issues-with-promises-to-fix-them","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/no-rest-for-the-wicked-acknowledges-major-issues-with-promises-to-fix-them\/","title":{"rendered":"No Rest for the Wicked acknowledges major issues with promises to fix them"},"content":{"rendered":"
After creating some of the best Metroidvanias of all time<\/a>, developer Moon Studios has now set its sights on the hack ‘n’ slash niche with No Rest for the Wicked<\/em>, which came out in Early Access<\/a> just yesterday. Its predictably roughshod state has now been officially acknowledged by Moon Studios.<\/p> I say “predictably” specifically because No Rest for the Wicked<\/em> is an Early Access title that’s only just begun its long, laborious trek towards a 1.0 release. It was a given that Moon Studios wasn’t going to deliver a perfectly polished experience right off the bat this time around, and the team chimed in on the state of the game<\/a> by thanking the players and creating a list of known issues they’ll be addressing as soon as possible. Performance, for example, is high on the list of problems to resolve, though given how much stuff<\/em> this game is doing in the background<\/a>, I’m hard-pressed to imagine No Rest for the Wicked<\/em> will be considered low-spec-friendly anytime soon.<\/p>