Democratic Detonation Warbond<\/a> with the R-36 Eruptor in it, as it’s been nerfed less than a month after it was released. <\/p> Personally, I’m most excited about the sheer number of bug fixes addressed in this patch, especially those around crashes that I have been struggling with recently. I was crashing pretty regularly after the mission results screen, which was really annoying, so I’m glad that Arrowhead has fixed it. <\/p> There are 21 weapon balance changes in this patch. Image via Arrowhead Studios<\/figcaption><\/figure> Helldivers 2<\/em> April 29 01.000.300 patch notes<\/h2> Overview<\/h3> For this patch, we have made improvements and changes to the following areas:<\/p>
Balance changes to weapons, stratagems, and enemies<\/li> Change to the Spread Democracy mission<\/li> <\/ul> Balancing<\/h3> General<\/strong><\/p> Armors with armor rating above 100 now also reduce damage on headshots.<\/li> Victory poses will now only play for the extracted. (No stolen valor on my ship.)<\/li> <\/ul> Primary, Secondary, & Support Weapons<\/strong><\/p> CB-9 Exploding Crossbow Slightly smaller explosion<\/li> Increased stagger<\/li> Decreased number of maximum mags from 12 to 8<\/li> Increased number of magazines received from resupply from 6 to 8<\/li> Slight reduction in ergonomics<\/li> Muzzle velocity increased<\/li> <\/ul> <\/li> LAS-99 Quasar Cannon Increased recharge time by 5 seconds<\/li> <\/ul> <\/li> BR-14 Adjudicator Full auto is now the default fire mode<\/li> Reduced recoil<\/li> Increased maximum mags from 6 to 8<\/li> Increased number of magazines received from resupply from 6 to 8<\/li> Now placed amongst assault rifles<\/li> <\/ul> <\/li> Laser Cannon Slightly increased damage<\/li> Slightly reduced damage versus large volume bodies<\/li> <\/ul> <\/li> SG-8P Punisher Plasma Decreased maximum mags from 12 to 8<\/li> Increased amount of magazines received from resupply from 6 to 8<\/li> Increased projectile speed, but will still keep a similar range<\/li> Decreased damage falloff on the explosion<\/li> Now placed in the energy weapons category<\/li> <\/ul> <\/li> ARC-12 Blitzer Increased shots per minute from 30 to 45<\/li> Now placed in the energy weapons category<\/li> <\/ul> <\/li> R-36 Eruptor Decreased number of maximum mags from 12 to 6<\/li> Explosion damage drops off slightly faster<\/li> <\/ul> <\/li> LAS-16 Sickle Decreased amount of magazines from 6 down to 3<\/li> <\/ul> <\/li> Scythe Increased damage from 300 to 350<\/li> Decreased max number of mags from 6 down to 4<\/li> <\/ul> <\/li> Railgun Increased armor penetration in both safe mode and unsafe mode<\/li> Stagger force slightly reduced<\/li> <\/ul> <\/li> MG-101 Heavy Machine Gun Third person crosshair enabled<\/li> Diligence Counter Sniper<\/li> Damage increased from 128 to 140<\/li> Ergonomics improved<\/li> <\/ul> <\/li> Diligence Damage increased from 112 to 125<\/li> <\/ul> <\/li> P-19 Redeemer Slight increase in recoil<\/li> <\/ul> <\/li> Peacemaker Increased damage from 60 to 75<\/li> <\/ul> <\/li> Senator Increased damage from 150 to 175<\/li> Speedloader added when reloading on an empty cylinder\u2013speeds up reload on empty considerably<\/li> <\/ul> <\/li> Dagger Increased damage from 150 to 200<\/li> <\/ul> <\/li> Liberator Damage increased from 55 to 60<\/li> <\/ul> <\/li> Liberator Concussive Damage increased from 55 to 65<\/li> <\/ul> <\/li> Dominator Damage decreased from 300 to 275<\/li> <\/ul> <\/li> Guard Dog Rover Decreased damage by 30%<\/li> <\/ul> <\/li> Guard Dog Slight increase in damage<\/li> Burning damage reduced by 15%<\/li> <\/ul> <\/li> <\/ul> Stratagems<\/strong><\/p> Machinegun Sentry Increased health to match other Sentries<\/li> <\/ul> <\/li> Tesla Tower Increased health by 33%<\/li> <\/ul> <\/li> <\/ul> Enemies<\/strong><\/p> Balancing adjustments have been made to<\/p>
Bile Spewer and Nursing Spewers movespeed slightly reduced<\/li> Hulks: Force required for them to stagger slightly increased<\/li> Hulk Scorcher direct flamethrower damage reduced by 20%<\/li> Devastator fire rate slightly increased (only the standard devastator)<\/li> Gunships sideways movement slightly increased<\/li> Scout strider Riders now less vulnerable to explosions<\/li> Fog Generators health and armor increased<\/li> Gunship spawners now have a much lower cap on how many gunships they can have active at the same time.<\/li> <\/ul> Enemy Patrols<\/strong><\/p> Balancing adjustment to patrol spawning.<\/li> Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.<\/li> <\/ul> Gameplay<\/h3> Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.<\/li> Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.<\/li> The Spread Democracy mission otherwise known as \u201craise the flag\u201d can now be enjoyed on higher difficulties for maximum freedom spreading.<\/li> When readying up, Helldivers now salute to ensure maximum democratic readiness.<\/li> Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly<\/li> Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.<\/li> <\/ul> Fixes<\/h3>