{"id":520882,"date":"2024-05-25T11:00:00","date_gmt":"2024-05-25T16:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/?p=520882"},"modified":"2024-05-26T22:49:44","modified_gmt":"2024-05-27T03:49:44","slug":"diablo-4s-loot-rework-huge-win-but-a-new-problem-needs-attention","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/diablo-4s-loot-rework-huge-win-but-a-new-problem-needs-attention\/","title":{"rendered":"Diablo 4’s loot rework is a huge win, but a new problem needs attention"},"content":{"rendered":"
No one arguing in good faith could reasonably claim Diablo 4’s<\/em> new season, Loot Reborn, hasn’t been a massive boon for the game’s longevity. The game reached a new all-time peak of over 28,000 players on Steam over six months after its initial launch thanks to this season’s major overhauls to loot systems, upgrades, class balance, and more. With all this knob-turning and sweeping modification, however, comes a new problem: game balance. <\/p> When I say game balance, I don’t mean how one class performs compared to others. Gone are the days of Barbarian and Sorcerer supremacy: now every class has a nearly equally-busted collection of fantastic builds. No, I mean game balance of the player-versus-enemy variety. The game is, for the majority of an average player’s experience, easy to a degree that borders on braindead.<\/p> This isn’t an unexpected result of objective increases to player power and agency in the form of Tempering<\/a> and the new, absolutely bonkers affixes it brings. Even just throwing a few build-appropriate affixes on your weapons will give you more felt power than ten or fifteen levels would. But still, in an effort to preserve “fun,” it seems the team more than slightly overshot the mark, resulting in a leveling experience that feels about as frictional as a freshly-Zamboni’d hockey rink. <\/p> Diablo 4 is now too easy<\/h2>
Until endgame, the game is a breeze<\/h2>