{"id":537614,"date":"2024-06-15T14:35:55","date_gmt":"2024-06-15T19:35:55","guid":{"rendered":"https:\/\/jbsgame.com\/?p=537614"},"modified":"2024-06-15T15:06:25","modified_gmt":"2024-06-15T20:06:25","slug":"final-fantasy-xvi-successor-improvements","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/final-fantasy-xvi-successor-improvements\/","title":{"rendered":"Five improvements we’d like to see in a Final Fantasy XVI successor"},"content":{"rendered":"
Final Fantasy XVI<\/em> ended up being one of my favorite games from last year. Clive\u2019s journey to liberate the oppressed magic-weiding Bearers of Valisthea and cleanse the world of the spreading Blight won me over with its earnest and lovable characters, flashy and frenetic fights, serene and grandiose soundscapes, and the titanic, cinematic boss battles that are simply unforgettable.<\/p>
But for all of its many achievements, Final Fantasy XVI <\/em>felt a bit simple and underdeveloped at times. A number of design choices seem derived from the developer\u2019s previous experience with Final Fantasy XIV<\/em>, while other elements fail to meet the same complexity and variety as its MMO counterpart.<\/p>