{"id":548910,"date":"2024-07-01T12:05:32","date_gmt":"2024-07-01T17:05:32","guid":{"rendered":"https:\/\/jbsgame.com\/?p=548910"},"modified":"2024-07-01T12:05:39","modified_gmt":"2024-07-01T17:05:39","slug":"project-zomboid-inter-city-wilderness-is-becoming-survival-sandbox","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/project-zomboid-inter-city-wilderness-is-becoming-survival-sandbox\/","title":{"rendered":"Project Zomboid’s intercity wilderness is becoming a survival sandbox all of its own"},"content":{"rendered":"
Project Zomboid<\/em>‘s upcoming Build 42 release is promising nothing short of a complete retrofit of the entire game, more or less, and the developer The Indie Stone is adding more goodness to the mix with every new monthly blog post. This time, we learned more about wilderness generation, for example.<\/p>