{"id":554402,"date":"2024-07-08T13:16:30","date_gmt":"2024-07-08T18:16:30","guid":{"rendered":"https:\/\/jbsgame.com\/?p=554402"},"modified":"2024-07-08T13:16:37","modified_gmt":"2024-07-08T18:16:37","slug":"wayforward-is-bringing-the-overlooked-gba-title-sigma-star-saga-to-modern-platforms","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/wayforward-is-bringing-the-overlooked-gba-title-sigma-star-saga-to-modern-platforms\/","title":{"rendered":"Wayforward is bringing the overlooked GBA title Sigma Star Saga to modern platforms"},"content":{"rendered":"
Wayforward has revealed<\/a> that the GBA\u2019s 2005 hidden gem, Sigma Star Saga<\/em>, is getting ported to modern platforms via Limited Run Games\u2019 proprietary Carbon Engine. On top of that, it will also be getting re-released on GBA.<\/p> Sigma Star Saga<\/em> is an interesting hybrid of RPG and horizontal shoot-\u2019em-up, which aren\u2019t exactly the most compatible for crossover, but Wayforward was able to make it work. It\u2019s sort of like a normal JRPG, but the random battles are shoot-\u2019em-up sequences.<\/p> Critics at the time were pretty lukewarm on it. However, over recent years it has found a fanbase in people plumbing the GBA catalog for forgotten gems.<\/p> I\u2019ll be honest, I\u2019ve played only about 15 minutes of Sigma Star Saga<\/em>, but my husband was pretty stricken with it. What sticks most in my memory is the vibrant graphics. The original Game Boy Advance had a really difficult-to-see screen. While the GBA SP alleviated it with its front-lit screen, developers developed the technique of using really bright colors to make things more visible. The most notable examples of this are Metroid Fusion <\/em>and Castlevania: Harmony of Dissonance<\/em>. The style was born out of necessity, but it\u2019s a unique aesthetic that stands out today.<\/p> While details are somewhat scarce, this seems to be planned as a pretty straightforward port. I\u2019ve played a few<\/a> of the LRG Carbon Engine<\/a> re-releases lately, and outside of rewind and save states, they tend to be lacking in bells and whistles. It\u2019s mostly just great to see older games get new leases on life. I just really wish that they\u2019d add in control mapping.<\/p> Sigma Star Saga<\/em> will be released on PC and (unspecified) consoles sometime in 2025. It will also be getting a new physical GBA release via Limited Run Games.<\/p>","protected":false},"excerpt":{"rendered":" I have to try not to write “Silver Star” Saga.<\/p>\n","protected":false},"author":17,"featured_media":554427,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[1],"tags":[20704,191,478,172,25481,902],"internal-label":[22870,24255],"invoiceable_action":[23730],"article_type":[23116],"coauthors":[{"id":17,"display_name":"Zoey Handley","user_login":"Adzuken","user_nicename":"adzuken"}],"acf":[],"yoast_head":"\n