{"id":561714,"date":"2024-07-18T15:09:35","date_gmt":"2024-07-18T20:09:35","guid":{"rendered":"https:\/\/jbsgame.com\/?p=561714"},"modified":"2024-07-18T15:09:43","modified_gmt":"2024-07-18T20:09:43","slug":"streets-of-rogue-2-shifts-early-access-date-to-add-more-polish","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/streets-of-rogue-2-shifts-early-access-date-to-add-more-polish\/","title":{"rendered":"Streets of Rogue 2 shifts Early Access date to add more polish"},"content":{"rendered":"

Last month, Streets of Rogue 2 <\/em>set its Early Access date for August 14, but those plans have since changed<\/a>. The sandbox roguelite sequel is now set to hit Early Access for all starting on October 22.<\/p>

The reason for the delay is pretty straightforward: according to developer Matt Dabrowski and tinyBuild, Streets of Rogue 2 <\/em>simply needs more time for additional polish. The announcement states that the team is “committed to providing the best experience possible,” even in this early stage, so we’ll just have to wait a little longer to try it for ourselves.\u00a0<\/p>

Part of that polish process involves putting the game through more thorough testing. As Dabrowski says of the new release date, “it will also give me time to conduct a large-scale pre-release playtest.” His previous experience on the first Streets of Rogue <\/em>taught him that this would be “very beneficial to development.”<\/p>

Procedural mayhem<\/h2>
\"Streets
Screenshot via tinyBuild<\/figcaption><\/figure>

The first game already had some pretty impressive scope to it, and it sounds like the sequel is going all out in that regard. Dabrowski previously touched upon how “stupidly ambitious”<\/a> Streets of Rogue 2<\/em> is, ramping the procedurally-generated chaos up to absurd heights. <\/p>

There are plenty of hand-crafted aspects in the mix, too, and that complex blend could likely benefit from the additional attention this delay affords. With dozens of character classes and an open world that is purportedly over 10,000 times the size of one of the levels from the first game, it’ll be interesting to see how it all comes together. In the meantime, anyone can take part in the aforementioned playtest, which will kick off in “late August or early September.” You can sign up right here<\/a>. <\/p>","protected":false},"excerpt":{"rendered":"

You can sign up for large-scale playtest right 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