{"id":577282,"date":"2024-11-18T07:57:31","date_gmt":"2024-11-18T13:57:31","guid":{"rendered":"https:\/\/jbsgame.com\/?p=577282"},"modified":"2024-11-18T08:32:34","modified_gmt":"2024-11-18T14:32:34","slug":"once-human-status-damage-vs-elemental-damage-explained","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/once-human-status-damage-vs-elemental-damage-explained\/","title":{"rendered":"Once Human Status damage explained"},"content":{"rendered":"

There are quite a few flavors of damage in Once Human<\/em>, which can make things a bit confusing at a glance. Very confusing, actually, because the game lists Elemental Damage and Status Damage as distinct values, even though they\u2019re quite similar.<\/p>

In this post, we’ll go over everything you need to know about Status damage in Once Human.<\/p>

Status Damage explained<\/h2><\/iframe>

To understand Status damage in Once Human, you’ll first need to get a basic grasp of the different kinds of builds that are available. We have builds that focus on weapon damage and builds that focus on Elemental damage. The elemental builds utilize both Elemental and Status damage to varying degrees. <\/p>

Status damage applies particularly to the Burn and Frost elements, where continuous Status damage can be triggered as a weapon effect. This deals direct Status damage to the targets affected by or within the trigger effect’s range. <\/p>

But the popular Unstable Bomber and Power Surge builds also utilize Status damage. <\/p>

So what’s the difference between the two?<\/p>

The difference between Status and Elemental damage in Once Human<\/h2>

In a nutshell, Elemental Damage is a special kind of damage like Blaze, Blast, Shock, or Frost. Status Damage is a damage-over-time effect such as Burn or Frost Vortex. Status Damage sometimes has an Elemental, er, element, but they\u2019re essentially different concepts.<\/p>