{"id":617170,"date":"2024-10-14T08:24:55","date_gmt":"2024-10-14T13:24:55","guid":{"rendered":"https:\/\/jbsgame.com\/?p=617170"},"modified":"2024-10-14T08:25:03","modified_gmt":"2024-10-14T13:25:03","slug":"soon-enough-the-world-will-run-on-unreal-engine-5-and-thats-a-problem","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/soon-enough-the-world-will-run-on-unreal-engine-5-and-thats-a-problem\/","title":{"rendered":"Soon enough, the world will run on Unreal Engine 5, and that’s a problem"},"content":{"rendered":"
Long gone are the days when almost every game development studio came up with its own proprietary game engine. It’s been a long time coming, but we’re finally at the stage where Unreal Engine 5 truly dominates the industry, and I feel this isn’t a good thing at all.<\/p>
One could argue about the ubiquity of Unreal Engine all day long, granted. The engine’s claim to fame began way, way back in the days of Unreal Engine 2, only for it to develop into one of the<\/em> go-to third-party development solutions as Epic Games moved to release Unreal Engine 3. It’s difficult to overstate the importance of UE, as we’ve had close to a thousand games produced on UE3 and UE4 in the past. UE5, in comparison, is even more monumental.<\/p> Having access to a comprehensive one-size-fits-most set of game production tools effectively democratized the production pipeline for small teams that couldn’t afford to make their own development kit. From that point of view, UE is a phenomenal choice. Is it perfect, though?<\/p><\/iframe>