{"id":63017,"date":"2010-03-10T15:20:00","date_gmt":"2010-03-10T20:20:00","guid":{"rendered":"https:\/\/jbsgame.com\/gdc-10-guns-gangsters-and-old-cars-mafia-ii-impression\/"},"modified":"2010-03-10T15:20:00","modified_gmt":"2010-03-10T20:20:00","slug":"gdc-10-guns-gangsters-and-old-cars-mafia-ii-impression","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/gdc-10-guns-gangsters-and-old-cars-mafia-ii-impression\/","title":{"rendered":"GDC 10: Guns, gangsters and old cars: Mafia II impression"},"content":{"rendered":"
<\/h2>
Building on the foundation of the former title, 2K Czech’s Mafia II <\/i>is a third-person open-world action game set in the 1940s and 1950s. It stars a dashing protagonist come home to a fictional East coast city after eating a bullet in World War II. Sad events turned sadder as he’s pulled into the mafia after he seeking money to pay off his dead father’s defaulted loan.<\/p>
Last afternoon I played about 35 minutes of the game during a mission at some point late in the “second chapter.” In the eyes of the developer present, this was a swathe of game that revealed all its features: the driving, the shooting, the interaction and the city.<\/p>