Goku [Namek Saga]<\/td> \u2022 Mostly ranged kit with decent AoE \u2022 Good combo potential \u2022 Strong poke against melee<\/td> \u2022 No disengage in normal \u2022 Lac of hyper armor in normal \u2022 Zero gap-closing skills if you use the charge-up version of Skill 2<\/td><\/tr> – Goku Variation – Goku [Kaio-Ken Gamble]<\/td> \u2022 Big damage potential if able to pull off the charge-ups \u2022 Balanced kit with both range and melee moves \u2022 Very fast in later stages<\/td> \u2022 Long wind-up \u2022 Skill 3 is easily avoidable \u2022 Lack of disengage \u2022 No AoE other than Large Spirit Bomb<\/td><\/tr> Vegeta [Android Saga]<\/td> \u2022 Balanced kit with range skills, poke, and gap closers \u2022 Good combo potential \u2022 Several auto-aim and tracking moves<\/td> \u2022 No disengage \u2022 Easily focused in team battles<\/td><\/tr> – Vegeta Variation – Vegeta [Saiyan Saga]<\/td> \u2022 Gets 200 max HP in pubs, which is great for tanking \u2022 Full AoE kit with a lot of CC and a disengage option \u2022 Immunity to most CC \u2022 Enhanced M1’s<\/td> \u2022 Very vulnerable without cooldowns \u2022 Easily avoidable gap-closing skill \u2022 Kiteable<\/td><\/tr> Luffy [Early]<\/td> \u2022 Balanced kit with great combo potential, solid AoE, and a bit of CC \u2022 A lot of disengage options \u2022 Very strong awakening for solos<\/td> \u2022 Zero gap-closing skills in normal \u2022 No super\/hyper armor in most of the kit, making him vulnerable in pubs<\/td><\/tr> – Luffy Variation – Luffy [Marineford]<\/td> \u2022 Powerful AoE kit with CC \u2022 Busted T skill that puts enemies to sleep \u2022 Good disengage and zoning<\/td> \u2022 The only gap close is also a disengage, leaving him vulnerable to poke and range skills \u2022 No combo potential<\/td><\/tr> Zoro [Early]<\/td> \u2022 Full AoE kit with a mix of melee and range skills \u2022 Great combo potential \u2022 Shorter cooldowns<\/td> \u2022 Lack of disengage \u2022 All skills are telegraphed<\/td><\/tr> – Zoro Variation – Zoro [Enies Lobby]<\/td> \u2022 A lot of CC with very high damage and good combo potential \u2022 Several gap-closing skills \u2022 Decent AoE<\/td> \u2022 Better for solos because of his pure melee \u2022 No disengage<\/td><\/tr> Naruto [Early]<\/td> \u2022 Insane gap-closing potential with good CC options \u2022 A lot of medium and long-range AoE options while awakened \u2022 Decent combo potential <\/td> \u2022 No super\/hyper armor in normal \u2022 Lack of disengage<\/td><\/tr> Sasuke [Early]<\/td> \u2022 Balanced kit with melee and range options along with a boosted counter evasive while awakened \u2022 Multiple gap-closing skills \u2022 Decent AoE \u2022 Good poke<\/td> \u2022 No super\/hyper armor in normal \u2022 No disengage \u2022 Chidori is punishable<\/td><\/tr> – Sasuke Variation – Sasuke [Curse Mark Lv.2]<\/td> \u2022 Very balanced kit with range, gap close, and CC capabilities \u2022 Strong combo potential \u2022 Decent poke<\/td> \u2022 Only one super armor move \u2022 Lack of disengage options \u2022 Chidori Lament is punishable<\/td><\/tr> Ichigo [Soul Society]<\/td> \u2022 Very balanced kit with a bit of everything \u2022 Good combo potential \u2022 Strong gap-closing ability while awakened along with a projectile block \u2022 High damage ultimate skill<\/td> \u2022 Very melee-oriented \u2022 Low damage of skills \u2022 Lack of super\/hyper armor while awakened, making him vulnerable to CC<\/td><\/tr> – Ichigo Variation – Zangetsu [Hollow Side]<\/td> \u2022 Great AoE and a lot of gap-closing skills \u2022 Great combo potential \u2022 Very strong CC <\/td> \u2022 Telegraphed moves \u2022 Fully offensive kit<\/td><\/tr> Renji Abarai<\/td> \u2022 Well-rounded kit with a lot of CC \u2022 Excellent combo potential \u2022 Enhanced M1s while awakened with great CC, AoE, and range <\/td> \u2022 Vulnerable to range skills \u2022 No gap-closing skills while awakened<\/td><\/tr> – Renji Variation – Renji Abarai [TYBW]<\/td> \u2022 All skills have CC, block breaking, and super\/hyper armor \u2022 Great combo potential \u2022 High damage <\/td> \u2022 Only one gap-closing skill in a melee-oriented kit \u2022 No disengage options<\/td><\/tr> Jonathan Joestar<\/td> \u2022 Very balanced kit \u2022 Decent combo potential \u2022 Several disengage and spacing options \u2022 Strong normal damage<\/td> \u2022 Fully solos-oriented kit with just one AoE skill \u2022 Low damage while awakened<\/td><\/tr> Jotaro Kujo<\/td> \u2022 Well-rounded kit with CC, gap-closes, and disengage \u2022 Great combo potential \u2022 Powerful ultimate time stop<\/td> \u2022 Small AoE \u2022 No range options<\/td><\/tr> – Jotaro Variation – Jotaro Kujo [Part 4]<\/td> \u2022 A lot of CC skills with solid combo potential \u2022 High damage ultimate skill \u2022 Strong disengage<\/td> \u2022 Lack of range options and gap-closing abilities, making him vulnerable to poke and range<\/td><\/tr> Tanjiro Kamado<\/td> \u2022 High mobility with a lot of gap-closing options \u2022 Great combo potential \u2022 Decent AoE but more fitting for solos<\/td> \u2022 No disengage options \u2022 Lack of range in normal<\/td><\/tr> – Tanjiro Variation – Giyu Tomioka<\/td> \u2022 Upgraded counter-evasive \u2022 Excellent combo potential \u2022 Full mobility kit with decent AoE, CC, and a faint \u2022 Powerful ultimate skill that grants a range of buffs<\/td> \u2022 Lack of disengage \u2022 No super\/hyper armor moves <\/td><\/tr> Inosuke Hashibira<\/td> \u2022 Well-balanced kit with gap-closes, CC, and disengage \u2022 Most skills apply a bleed effect \u2022 Decent AoE \u2022 High combo potential<\/td> \u2022 No range options \u2022 Heavily solos-oriented but decent in pubs because of his escape options<\/td><\/tr> Izuku Midoriya<\/td> \u2022 Great combo potential with a lot of AoE, CC, and gap-closing skills \u2022 Several disengage options \u2022 Very strong ultimate skill<\/td> \u2022 Only one ranged skill \u2022 Telegraphed skills and only one armored ability in normal<\/td><\/tr> Shoto Todoroki<\/td> \u2022 High zoning and disengagement ability \u2022 Utility that unlocks high-damage skills \u2022 A lot of AoE and range options with CC<\/td> \u2022 Low damage while cold \u2022 Close to no combo potential <\/td><\/tr> Yuji Itadori<\/td> \u2022 Enhanced M1’s \u2022 Great mobility and CC \u2022 Extremely powerful ranged AoE kit while awakened \u2022 Powerful ultimate skill that is almost unavoidable<\/td> \u2022 Limited AoE and disengage while in normal \u2022 Relies on successful quick-time events for maximum damage<\/td><\/tr> Saitama<\/td> \u2022 Strong disengage and punish against melee \u2022 Decent combo potential \u2022 Powered up M1’s and full AoE kit while awakened \u2022 Strong ultimate that is also a stun break <\/td> \u2022 Vulnerable against range skills while in normal \u2022 Low amount of super\/hyper armor moves<\/td><\/tr> Guts<\/td> \u2022 Excellent gap close options, good CC, and an almost full AoE kit \u2022 Utility skill that lets you switch between ranged skills \u2022 Enhanced M1s while awakened and a death ward passive \u2022 Excellent combo potential <\/td> \u2022 Not a single skill with super\/hyper armor<\/td><\/tr><\/tbody><\/table><\/figure> Now that you’ve gone through our tier list and learned which characters to use for which mode in Shonen Unleashed<\/em>, the only thing that is left for you to do is start working on your combos!<\/p> For more guides, including the complete list of controls<\/a> and the official SU Trello link<\/a>, visit the Shonen Unleashed<\/em> section<\/a> on our website.<\/strong><\/p>","protected":false},"excerpt":{"rendered":"Who are you taking to the 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Stojkovic","user_login":"Matija Stojkovic","user_nicename":"matija-stojkovic"}],"acf":[],"yoast_head":"\n
Shonen Unleashed Tier List [UPDATE 1] (November 2024) – Destructoid<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n