{"id":636481,"date":"2025-01-21T18:23:22","date_gmt":"2025-01-22T00:23:22","guid":{"rendered":"https:\/\/jbsgame.com\/?p=636481"},"modified":"2025-01-21T18:23:28","modified_gmt":"2025-01-22T00:23:28","slug":"best-feats-for-astarion-in-baldurs-gate-3-bg3","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/best-feats-for-astarion-in-baldurs-gate-3-bg3\/","title":{"rendered":"Best feats for Astarion in Baldur’s Gate 3 (BG3)"},"content":{"rendered":"
Astarion is one of the most popular companions in Baldur’s Gate 3<\/em>. You’ll likely meet him early in your adventure, a Rogue whose tongue is as fast as his sword. One thing’s for sure: you want to keep Astarion around.<\/p> Astarion has one distinct advantage as a Rogue over other Baldur’s Gate 3 <\/a><\/em>characters<\/a>. Whether you’re playing as him or bringing him along as a companion, Astarion can choose up to four feats as he levels up, while others only get three. These feats come at Levels 4, 8, 10, and 12 for Rogues.<\/p> But which ones should you be taking for your playthrough? We’re going to take a look at the best feats for Astarion in Baldur’s Gate 3<\/a><\/em>, to make sure you get your Rogue build just right. <\/p><\/iframe> When looking at the best feats for Astarion in Baldur’s Gate 3<\/em>, we’ll highlight the four you should take throughout your playthrough. There are so many BG3 <\/em>feats that these four aren’t the only ones you can take, so we’ll also include some honorable mentions that also work pretty well for an Astarion run.<\/p> Here’s a quick summary of the four feats we recommend taking for Astarion that focus on maximizing his damage as a stealthy sharpshooting rogue:<\/p> The priority with these feats is to create a ranged Astarion BG3<\/em> build. In the late game, this can result in some pretty crazy damage with the right feats in place.<\/p> With four feats to choose from, you should always be taking Ability Improvement<\/strong>. Usually, for a Rogue, you’d dump the extra two points here into Dexterity, allowing you to take advantage of Stealth skills and giving you a bonus for abilities such as Sleight of Hand. Once you combine this with various items later in your playthrough, you’ll start having noticeably high Initiative and success with stealth kills.<\/p> We’d recommend taking Ability Improvement for your Level 4 feat in Baldur’s Gate 3<\/em>. Astarion will reap the benefits if you take this one as early as you possibly can. Ability Improvement is one of those skills that will almost always help you, particularly in the early game when you have limited access to build-defining equipment.<\/p> Any Astarion build in BG3 <\/em>isn’t complete without taking the Sharpshooter <\/strong>feat. It makes him an absolute menace from range, and removing penalties from low ground is just overpowered. Make no mistake – if you choose Sharpshooter as one of your feats for Astarion in Baldur’s Gate 3<\/em>, you should switch primarily to ranged attacks.<\/p> You should take Sharpshooter as your Level 8 feat for Astarion. The -5 penalty to Attack Roles can be negated by high Dexterity if you took Ability Improvement earlier, and the extra 10 damage is an enormous buff in exchange.<\/p> When you’re really starting to hone your Astarion build in Baldur’s Gate 3<\/em>, we’d definitely recommend Dual Wielder<\/strong>. This feat will allow you to dual-wield crossbows, which, when combined with your previous two feats, makes Astarion a damage-dealing machine. The +1 bonus to Armour Class isn’t too shabby, either. <\/p> Dual Wielder is a Baldur’s Gate 3 <\/em>feat you should take for Astarion at Level 10. The previous two are so beneficial early that you’ll see more rewards from taking them first. Dual Wielder is great, but it’s quite a specialist feat.<\/p> Dual Wielding is also helpful if you pick up rare or legendary weapons later in your playthrough. Throughout BG3<\/em>, particularly in Act Three, you’ll have numerous opportunities to pick up valuable items that synergize will with each other. Being able to dual-wield these will eliminate the struggle of choosing while enabling these synergies. As a bonus, it’s a fun option if you want to turn Astarion into a cool-looking Gloomstalker Rogue or a stealthy thief.<\/p> The Mobile<\/strong> feat is one of the best for players who enjoy the stealthy aspects of a Baldur’s Gate 3 <\/em>Astarion playthrough. It’s commonly used alongside Dash to avoid Opportunity Attacks as you maneuver around the battlefield, then Cunning Action: Hide to go into Stealth mode.<\/p> Table of contents<\/h2>
Best feats for Rogue Astarion in BG3<\/h2>
Ability Improvement feat for Astarion in Baldur’s Gate 3<\/h3>
Feat<\/th> Description<\/th><\/tr><\/thead> Ability Improvement<\/td> You increase one Ability by 2, or two Abilities by 1, to a maximum of 20.<\/td><\/tr><\/tbody><\/table><\/figure> Sharpshooter feat for Astarion in Baldur’s Gate 3<\/h3>
Feat<\/th> Description<\/th><\/tr><\/thead> Sharpshooter<\/td> Your ranged weapon attacks do not receive penalties from High Ground Rules.
Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack Roll, but deal an additional 10 damage. (You can toggle this on or off.)<\/td><\/tr><\/tbody><\/table><\/figure> Dual Wielder feat for Astarion in Baldur’s Gate 3<\/h3>
Feat<\/th> Description<\/th><\/tr><\/thead> Dual Wielder<\/td> You can use Two-Weapon Fighting even if your weapons aren’t Light, and you gain a +1 bonus to Armour Class while wielding a melee weapon in each hand. You cannot dual-wield Heavy weapons.<\/td><\/tr><\/tbody><\/table><\/figure> Mobile feat for Astarion in Baldur’s Gate 3<\/h3>
Feat<\/th> Description<\/th><\/tr><\/thead> Mobile<\/td> Your movement speed increases, and difficult terrain doesn’t slow you down when you Dash.
If you move after making a melee attack, you don’t provoke Opportunity Attacks from your target.<\/td><\/tr><\/tbody><\/table><\/figure>