{"id":637416,"date":"2024-11-15T07:48:27","date_gmt":"2024-11-15T13:48:27","guid":{"rendered":"https:\/\/jbsgame.com\/?p=637416"},"modified":"2024-11-15T07:48:36","modified_gmt":"2024-11-15T13:48:36","slug":"all-black-ops-6-season-1-weapon-balance-changes","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/all-black-ops-6-season-1-weapon-balance-changes\/","title":{"rendered":"All Black Ops 6 Season 1 weapon balance changes"},"content":{"rendered":"

With the release of Black Op 6 <\/em>Season 1, many weapons in the roster received a significant balance pass to better suit the game state. Here’s a list of every weapon balance change made in Season 1.<\/p>

All Balance Changes in Call of Duty: Black Ops 6 Season 1<\/h2>

Despite having many of the same weapons available, the balance passes for Multiplayer and Zombie modes are treated differently, so I’ll provide the changes for each mode separately.<\/p><\/iframe>

Multiplayer Balance Changes<\/h3>

Multiplayer received the largest assortment of changes across most weapon types despite the relatively decent balance and usage rates since release. All weapons<\/strong> received the following changes:<\/p>

  • Adjusted weapon motion while moving and changing stances to improve aiming feel and centering (especially with optics). <\/li>
  • Hold Breath focus state will now be maintained while firing if applicable.<\/li>
  • Improved Weapon depth of field settings when performing a Weapon Inspect.<\/li> <\/ul>
    \"Black
    Image via Treyarch<\/figcaption><\/figure>

    Assault Rifles<\/h4>

    XM4<\/h5>
    • Maximum Damage increased from 21 to 23<\/li>
    • Medium Damage increased from 20 to 22<\/li>
    • Minimum Damage increased from 17 to 19<\/li>
    • Headshot multiplier reduced from 1.3 to 1.15<\/li>
    • CHF Barrel Attachment <\/strong>
      • Headshot\u00a0multiplier reduced from 1.42 to 1.25<\/li> <\/ul> <\/li> <\/ul>
        AMES 85<\/h5>
        • Maximum Damage increased from 21 to 23<\/li>
        • Minimum Damage increased from 17 to 19<\/li>
        • Headshot multiplier reduced from 1.25 to 1.12<\/li>
        • CHF Barrel Attachment<\/strong>
          • Headshot multiplier reduced from 1.4 to 1.25<\/li> <\/ul> <\/li> <\/ul>
            GPR 91<\/h5>
            • Maximum Damage increased from 21 to 23<\/li>
            • Medium Damage increased from 20 to 22<\/li>
            • Minimum Damage increased from 17 to 19<\/li>
            • Headshot multiplier reduced from 1.3 to 1.15 <\/li>
            • Sprint to Fire time improved from 165ms to 160ms <\/li>
            • Tactical Sprint to Fire time improved from 275ms to 270ms <\/li>
            • Slide to Fire time improved from 0.37s to 0.33s <\/li>
            • Dive to Fire time improved from 0.45s to 0.42s<\/li>
            • CHF Barrel Attachment <\/strong>
              • Headshot multiplier reduced from 1.4 to 1.2\u00a0<\/li> <\/ul> <\/li> <\/ul>
                Goblin Mk2<\/h5>
                • All movement speeds improved by 0.01m\/s<\/li>
                • Sprint to Fire time improved from 180ms to 175ms <\/li>
                • Tactical Sprint to Fire time improved from 290ms to 285ms\u00a0<\/li> <\/ul>
                  \"Black
                  Image via Treyarch<\/figcaption><\/figure>

                  SMGs<\/h4>

                  Kompakt 92<\/h5>
                  • Minimum Damage decreased from 11 to 10<\/li>
                  • Headshot multiplier improved from 1.05 to 1.1<\/li> <\/ul>

                    Shotguns<\/h4>
                    • Strelok Laser Attachment\u00a0<\/strong>–
                      • Increased the time it takes to reach ADS spread from 20% of Aim Down Sight Speed to 70% of Aim Down Sight Speed\u00a0<\/li> <\/ul> <\/li>
                      • Slug Attachment<\/strong>
                        • Slugs allow players to run shotguns as mid-range precision weapons. As a tradeoff, they have limited short-range effectiveness if you are not carefully hitting headshots.<\/li> <\/ul> <\/li> <\/ul>
                          Marine SP (Slugs)<\/h5>
                          • Maximum Damage increased from 92 to 102<\/li>
                          • Maximum Damage Range decreased from 9.7m to 2m<\/li>
                          • Medium Damage 1 increased from 84 to 96<\/li>
                          • Medium Damage Range 1 decreased from 9.8 – 15.2m to 2.1 – 12.7m<\/li>
                          • Medium Damage 2 increased from 60 to 70<\/li>
                          • Medium Damage Range 2 increased from 15.3 – 18.2m to 12.8 – 25.4m<\/li>
                          • Medium Damage 3 increased from 49 to 50<\/li>
                          • Medium Damage Range 3 increased from 18.3 – 20.7m to 25.5 – 33m<\/li>
                          • Minimum Damage Range increased from 20.7m to 33m<\/li>
                          • Headshot multiplier increased from 1 to 1.5 <\/li>
                          • Upper Torso and Upper Arm multipliers increased from 1 to 1.1 <\/li>
                          • Now increases hip spread by 15%\u00a0<\/li> <\/ul>
                            ASG-80 (Slugs)<\/h5>
                            • Maximum Damage increased from 92 to 102<\/li>
                            • Maximum Damage Range decreased from 0 – 3.8m to 0 – 1.3m<\/li>
                            • Medium Damage decreased from 84 to 70<\/li>
                            • Medium Damage Range increased from 3.9 – 5.3m to 1.4 – 15.2m<\/li>
                            • Medium Damage 2 increased from 49 to 50<\/li>
                            • Medium Damage Range 2 increased from 5.4 – 12.1m to 15.3 – 21.6m<\/li>
                            • Medium Damage 3 increased from 33 to 40<\/li>
                            • Medium Damage Range 3 increased from 12.2 – 19.1m to 21.7 – 29.2m<\/li>
                            • Minimum Damage increased from 24 to 30<\/li>
                            • Minimum Damage Range increased from >19.1m to >29.2m<\/li>
                            • Headshot multiplier increased from 1 to 1.5 <\/li>
                            • Upper Torso and Upper Arm multipliers increased from 1 to 1.1 <\/li>
                            • Now increases hip spread by 20%\u00a0<\/li> <\/ul>
                              \"Black
                              Image via Treyarch<\/figcaption><\/figure>

                              Marksmen Rifles<\/h4>

                              Swat 5.56<\/h5>
                              • Aim Down Sight Speed improved from 340ms to 315ms <\/li>
                              • Sprint to Fire time improved from 215ms to 205ms <\/li>
                              • Tactical Sprint to Fire time improved from 325ms to 315ms<\/li>
                              • Rapid Fire Attachment:<\/strong>
                                • Recoil Gun Kick penalty increased from 25% to 30% <\/li>
                                • Vertical Recoil penalty increased from 25% to 30% <\/li>
                                • Horizontal Recoil penalty increased from 25% to 30%\u00a0<\/li> <\/ul> <\/li> <\/ul>
                                  AEK-973<\/h5>
                                  • Sprint to Fire time increased from 205ms to 215ms <\/li>
                                  • Tactical Sprint to Fire time increased from 315ms to 325ms\u00a0<\/li>
                                  • Rapid Fire Attachment<\/strong>:
                                    • Rate of Fire benefit reduced from 10% to 5% <\/li>
                                    • Burst Fire Delay increased from 115ms to 295ms <\/li>
                                    • Recoil Gun Kick penalty increased from 25% to 50% <\/li>
                                    • Vertical Recoil penalty increased from 20% to 50% <\/li>
                                    • Horizontal Recoil penalty increased from 25% to 50%\u00a0<\/li> <\/ul> <\/li> <\/ul>
                                      \"Black
                                      Image via Treyarch<\/figcaption><\/figure>

                                      Sniper Rifles<\/h4>
                                      • All snipers now have 1 second of 50% Idle Sway scaling at the beginning of Aim Down Sight <\/li>
                                      • All snipers have had base Flinch Resistance improved by 17%\u00a0<\/li> <\/ul>
                                        LW3A1 Frostline<\/h5>
                                        • Aim Down Sight Speed improved from 550ms to 535ms <\/li>
                                        • Sprint to Fire time improved from 300ms to 290ms <\/li>
                                        • Tactical Sprint to Fire time improved from 450ms to 430ms <\/li>
                                        • ADS Idle Sway reduced (improved) by about 10%<\/li>
                                        • Infiltrator Stock Attachment <\/strong>
                                          • Aim Walking Movement Speed improvement increased from 0.48m\/s to 0.58m\/s <\/li> <\/ul> <\/li>
                                          • Heavy Stock Attachment<\/strong>
                                            • Flinch Resistance decreased from 60% to 53% <\/li> <\/ul> <\/li>
                                            • CHF Barrel Attachment<\/strong>
                                              • Recoil Gun Kick penalty improved from 75% to 50% <\/li>
                                              • Vertical Recoil penalty improved from 65% to 50% <\/li> <\/ul> <\/li>
                                              • Combat Stock Attachment<\/strong>
                                                • Aim Walking Movement Speed improvement increased from 0.25m\/s to 0.33m\/s <\/li>
                                                • Flinch Resistance decreased from 35% to 23%\u00a0<\/li> <\/ul> <\/li> <\/ul>
                                                  SVD<\/h5>
                                                  • Introduced a delay after firing before a new shot can be queued. This does not change the rate of fire, but prevents accidentally firing extra unintended shots when repeatedly pulling the trigger. <\/li>
                                                  • Sprint to Fire time improved from 310ms to 300ms <\/li>
                                                  • Tactical Sprint to Fire time improved from 460ms to 450ms\u00a0<\/li>
                                                  • Infiltrator Stock Attachment<\/strong>
                                                    • Aim Walking Movement Speed improvement increased from 0.5m\/s to 0.56m\/s <\/li> <\/ul> <\/li>
                                                    • Heavy Stock Attachment<\/strong>
                                                      • Flinch Resistance decreased from 50% to 42.5% <\/li> <\/ul> <\/li>
                                                      • CHF Barrel Attachment<\/strong>
                                                        • Recoil Gun Kick penalty improved from 75% to 50% <\/li>
                                                        • Vertical Recoil penalty improved from 65% to 50% <\/li> <\/ul> <\/li>
                                                        • Combat Stock Attachment<\/strong>
                                                          • Aim Walking Movement Speed improvement increased from 0.27m\/s to 0.3m\/s <\/li>
                                                          • Flinch Resistance decreased from 25% to 12.5%\u00a0<\/li> <\/ul> <\/li> <\/ul>
                                                            LR 7.62<\/h5>
                                                            • Tactical Sprint to Fire time improved from 470ms to 460ms<\/li>
                                                            • Infiltrator Stock Attachment<\/strong>
                                                              • Aim Walking Movement Speed improvement increased from 0.43m\/s to 0.51m\/s <\/li> <\/ul> <\/li>
                                                              • Heavy Stock Attachment<\/strong>
                                                                • Flinch Resistance decreased from 55% to 48% <\/li> <\/ul> <\/li>
                                                                • CHF Barrel Attachment<\/strong>
                                                                  • Recoil Gun Kick penalty improved from 75% to 50% <\/li>
                                                                  • Vertical Recoil penalty improved from 65% to 50% <\/li> <\/ul> <\/li>
                                                                  • Combat Stock Attachment<\/strong>
                                                                    • Aim Walking Movement Speed improvement increased from 0.2m\/s to 0.25m\/s <\/li>
                                                                    • Flinch Resistance decreased from 30% to 18%\u00a0<\/li> <\/ul> <\/li> <\/ul>

                                                                      Zombies Balance Changes<\/h3>
                                                                      \"Black
                                                                      Image via Treyarch<\/figcaption><\/figure>

                                                                      Assault Rifles<\/h4>

                                                                      AMES 85 (Pack-a-Punch)<\/h5>
                                                                      • Bullet Damage increased from 27 to 31.6<\/li>
                                                                      • Crit Damage increased from 130 to 153<\/li> <\/ul>
                                                                        AK-74 (Pack-a-Punch)<\/h5>
                                                                        • Bullet Damage increased from 27 to 31.6<\/li>
                                                                        • Crit Damage increased from 130 to 153<\/li> <\/ul>
                                                                          AS Val (Pack-a-Punch)<\/h5>
                                                                          • Bullet Damage increased from 20 to 23<\/li>
                                                                          • Crit Multiplier decreased from 5.55x to 5.35x<\/li>
                                                                          • Crit Damage increased from 111 to 123<\/li> <\/ul>
                                                                            Model L (Pack-a-Punch)<\/h5>
                                                                            • Bullet Damage increased from 27 to 30.5<\/li>
                                                                            • Crit Multiplier increased from 4.25x to 4.85x<\/li>
                                                                            • Crit Damage increased from 114 to 141<\/li> <\/ul>
                                                                              XM4 (Pack-a-Punch)<\/h5>
                                                                              • Bullet Damage increased from 23 to 25<\/li>
                                                                              • Crit Damage increased from 106 to 116<\/li> <\/ul>
                                                                                GPR-91 (Pack-a-Punch)<\/h5>
                                                                                • Bullet Damage increased from 23 to 34.5<\/li>
                                                                                • Crit Multiplier decreased from 4.6x to 3.75x<\/li>
                                                                                • Crit Damage increased from 105 to 129<\/li> <\/ul>

                                                                                  <\/p>

                                                                                  Launchers<\/h4>

                                                                                  HE-1<\/h5>
                                                                                  • Increased Stock Ammo from 5 to 11<\/li>
                                                                                  • Increased Inner Explosion Radius from .4 meters to 3.25 meters<\/li>
                                                                                  • Increased Mid Explosion Radius 1.6 meters to 4.1 meters<\/li>
                                                                                  • Increased Outer Explosion Radius 3.26 meters to 5 meters<\/li>
                                                                                  • Lowered Inner Explosion Damage from 1045 to 800<\/li>
                                                                                  • Increased Mid Explosion Damage from 475 to 600<\/li>
                                                                                  • Increased Outer Explosion Damage from 220 to 400<\/li> <\/ul>","protected":false},"excerpt":{"rendered":"

                                                                                    Here are all the weapon changes in the Season 1 balance pass.<\/p>\n","protected":false},"author":930,"featured_media":637640,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[21983],"tags":[25517,19122,232,19112,217,19124],"internal-label":[22869,25965,22872],"invoiceable_action":[26205],"article_type":[23118],"coauthors":[{"id":930,"display_name":"Darrus Myles","user_login":"Darrus Myles","user_nicename":"darrus-myles"}],"acf":[],"yoast_head":"\nAll Black Ops 6 Season 1 weapon balance changes – Destructoid<\/title>\n<meta name=\"description\" content=\"Black Ops 6 Season 1 kicked off with a plethora of balance changes adjusting the performance of many weapons. 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With RPGs as his domain, he fearlessly slays industry challenges, turning every obstacle into XP for his quest to game domination.","url":"https:\/\/jbsgame.com\/author\/darrus-myles\/"}]}},"apple_news_notices":[],"raw_content":"With the release of Black Op 6 Season 1, many weapons in the roster received a significant balance pass to better suit the game state. Here's a list of every weapon balance change made in Season 1. All Balance Changes in Call of Duty: Black Ops 6 Season 1 Despite having many of the same weapons available, the balance passes for Multiplayer and Zombie modes are treated differently, so I'll provide the changes for each mode separately. Multiplayer Balance Changes Multiplayer received the largest assortment of changes across most weapon types despite the relatively decent balance and usage rates since release. All weapons received the following changes: Adjusted weapon motion while moving and changing stances to improve aiming feel and centering (especially with optics).\u00a0 Hold Breath focus state will now be maintained while firing if applicable. Improved Weapon depth of field settings when performing a Weapon Inspect. Assault Rifles XM4 Maximum Damage increased from 21 to 23 Medium Damage increased from 20 to 22 Minimum Damage increased from 17 to 19 Headshot multiplier reduced from 1.3 to 1.15 CHF Barrel Attachment Headshot\u00a0multiplier reduced from 1.42 to 1.25 AMES 85 Maximum Damage increased from 21 to 23 Minimum Damage increased from 17 to 19 Headshot multiplier reduced from 1.25 to 1.12 CHF Barrel Attachment Headshot multiplier reduced from 1.4 to 1.25 GPR 91 Maximum Damage increased from 21 to 23 Medium Damage increased from 20 to 22 Minimum Damage increased from 17 to 19 Headshot multiplier reduced from 1.3 to 1.15\u00a0 Sprint to Fire time improved from 165ms to 160ms\u00a0 Tactical Sprint to Fire time improved from 275ms to 270ms\u00a0 Slide to Fire time improved from 0.37s to 0.33s\u00a0 Dive to Fire time improved from 0.45s to 0.42s CHF Barrel Attachment Headshot multiplier reduced from 1.4 to 1.2\u00a0 Goblin Mk2 All movement speeds improved by 0.01m\/s Sprint to Fire time improved from 180ms to 175ms\u00a0 Tactical Sprint to Fire time improved from 290ms to 285ms\u00a0 SMGs Kompakt 92 Minimum Damage decreased from 11 to 10 Headshot multiplier improved from 1.05 to 1.1 Shotguns Strelok Laser Attachment\u00a0- Increased the time it takes to reach ADS spread from 20% of Aim Down Sight Speed to 70% of Aim Down Sight Speed\u00a0 Slug Attachment Slugs allow players to run shotguns as mid-range precision weapons. As a tradeoff, they have limited short-range effectiveness if you are not carefully hitting headshots. Marine SP (Slugs) Maximum Damage increased from 92 to 102 Maximum Damage Range decreased from 9.7m to 2m Medium Damage 1 increased from 84 to 96 Medium Damage Range 1 decreased from 9.8 - 15.2m to 2.1 - 12.7m Medium Damage 2 increased from 60 to 70 Medium Damage Range 2 increased from 15.3 - 18.2m to 12.8 - 25.4m Medium Damage 3 increased from 49 to 50 Medium Damage Range 3 increased from 18.3 - 20.7m to 25.5 - 33m Minimum Damage Range increased from 20.7m to 33m Headshot multiplier increased from 1 to 1.5\u00a0 Upper Torso and Upper Arm multipliers increased from 1 to 1.1\u00a0 Now increases hip spread by 15%\u00a0 ASG-80 (Slugs) Maximum Damage increased from 92 to 102 Maximum Damage Range decreased from 0 - 3.8m to 0 - 1.3m Medium Damage decreased from 84 to 70 Medium Damage Range increased from 3.9 - 5.3m to 1.4 - 15.2m Medium Damage 2 increased from 49 to 50 Medium Damage Range 2 increased from 5.4 - 12.1m to 15.3 - 21.6m Medium Damage 3 increased from 33 to 40 Medium Damage Range 3 increased from 12.2 - 19.1m to 21.7 - 29.2m Minimum Damage increased from 24 to 30 Minimum Damage Range increased from >19.1m to >29.2m Headshot multiplier increased from 1 to 1.5\u00a0 Upper Torso and Upper Arm multipliers increased from 1 to 1.1\u00a0 Now increases hip spread by 20%\u00a0 Marksmen Rifles Swat 5.56 Aim Down Sight Speed improved from 340ms to 315ms\u00a0 Sprint to Fire time improved from 215ms to 205ms\u00a0 Tactical Sprint to Fire time improved from 325ms to 315ms Rapid Fire Attachment: Recoil Gun Kick penalty increased from 25% to 30%\u00a0 Vertical Recoil penalty increased from 25% to 30%\u00a0 Horizontal Recoil penalty increased from 25% to 30%\u00a0 AEK-973 Sprint to Fire time increased from 205ms to 215ms\u00a0 Tactical Sprint to Fire time increased from 315ms to 325ms\u00a0 Rapid Fire Attachment: Rate of Fire benefit reduced from 10% to 5%\u00a0 Burst Fire Delay increased from 115ms to 295ms\u00a0 Recoil Gun Kick penalty increased from 25% to 50%\u00a0 Vertical Recoil penalty increased from 20% to 50%\u00a0 Horizontal Recoil penalty increased from 25% to 50%\u00a0 Sniper Rifles All snipers now have 1 second of 50% Idle Sway scaling at the beginning of Aim Down Sight\u00a0 All snipers have had base Flinch Resistance improved by 17%\u00a0 LW3A1 Frostline Aim Down Sight Speed improved from 550ms to 535ms\u00a0 Sprint to Fire time improved from 300ms to 290ms\u00a0 Tactical Sprint to Fire time improved from 450ms to 430ms\u00a0 ADS Idle Sway reduced (improved) by about 10% Infiltrator Stock Attachment\u00a0 Aim Walking Movement Speed improvement increased from 0.48m\/s to 0.58m\/s\u00a0 Heavy Stock Attachment Flinch Resistance decreased from 60% to 53%\u00a0 CHF Barrel Attachment Recoil Gun Kick penalty improved from 75% to 50%\u00a0 Vertical Recoil penalty improved from 65% to 50%\u00a0 Combat Stock Attachment Aim Walking Movement Speed improvement increased from 0.25m\/s to 0.33m\/s\u00a0 Flinch Resistance decreased from 35% to 23%\u00a0 SVD Introduced a delay after firing before a new shot can be queued. This does not change the rate of fire, but prevents accidentally firing extra unintended shots when repeatedly pulling the trigger.\u00a0 Sprint to Fire time improved from 310ms to 300ms\u00a0 Tactical Sprint to Fire time improved from 460ms to 450ms\u00a0 Infiltrator Stock Attachment Aim Walking Movement Speed improvement increased from 0.5m\/s to 0.56m\/s\u00a0 Heavy Stock Attachment Flinch Resistance decreased from 50% to 42.5%\u00a0 CHF Barrel Attachment Recoil Gun Kick penalty improved from 75% to 50%\u00a0 Vertical Recoil penalty improved from 65% to 50%\u00a0 Combat Stock Attachment Aim Walking Movement Speed improvement increased from 0.27m\/s to 0.3m\/s\u00a0 Flinch Resistance decreased from 25% to 12.5%\u00a0 LR 7.62 Tactical Sprint to Fire time improved from 470ms to 460ms Infiltrator Stock Attachment Aim Walking Movement Speed improvement increased from 0.43m\/s to 0.51m\/s\u00a0 Heavy Stock Attachment Flinch Resistance decreased from 55% to 48%\u00a0 CHF Barrel Attachment Recoil Gun Kick penalty improved from 75% to 50%\u00a0 Vertical Recoil penalty improved from 65% to 50%\u00a0 Combat Stock Attachment Aim Walking Movement Speed improvement increased from 0.2m\/s to 0.25m\/s\u00a0 Flinch Resistance decreased from 30% to 18%\u00a0 Zombies Balance Changes Assault Rifles AMES 85 (Pack-a-Punch) Bullet Damage increased from 27 to 31.6 Crit Damage increased from 130 to 153 AK-74 (Pack-a-Punch) Bullet Damage increased from 27 to 31.6 Crit Damage increased from 130 to 153 AS Val (Pack-a-Punch) Bullet Damage increased from 20 to 23 Crit Multiplier decreased from 5.55x to 5.35x Crit Damage increased from 111 to 123 Model L (Pack-a-Punch) Bullet Damage increased from 27 to 30.5 Crit Multiplier increased from 4.25x to 4.85x Crit Damage increased from 114 to 141 XM4 (Pack-a-Punch) Bullet Damage increased from 23 to 25 Crit Damage increased from 106 to 116 GPR-91 (Pack-a-Punch) Bullet Damage increased from 23 to 34.5 Crit Multiplier decreased from 4.6x to 3.75x Crit Damage increased from 105 to 129 Launchers HE-1 Increased Stock Ammo from 5 to 11 Increased Inner Explosion Radius from .4 meters to 3.25 meters Increased Mid Explosion Radius 1.6 meters to 4.1 meters Increased Outer Explosion Radius 3.26 meters to 5 meters Lowered Inner Explosion Damage from 1045 to 800 Increased Mid Explosion Damage from 475 to 600 Increased Outer Explosion Damage from 220 to 400","jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/jbsgame.com\/wp-content\/uploads\/2024\/11\/Black-Ops-6-Weapon-Balance-Featured.jpg?fit=1200%2C675","_links":{"self":[{"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/posts\/637416"}],"collection":[{"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/users\/930"}],"replies":[{"embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/comments?post=637416"}],"version-history":[{"count":13,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/posts\/637416\/revisions"}],"predecessor-version":[{"id":637661,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/posts\/637416\/revisions\/637661"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/media\/637640"}],"wp:attachment":[{"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/media?parent=637416"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/categories?post=637416"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/tags?post=637416"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/internal-label?post=637416"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/invoiceable_action?post=637416"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/article_type?post=637416"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/jbsgame.com\/wp-json\/wp\/v2\/coauthors?post=637416"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}