{"id":646665,"date":"2024-11-29T15:29:02","date_gmt":"2024-11-29T21:29:02","guid":{"rendered":"https:\/\/jbsgame.com\/?p=646665"},"modified":"2024-11-29T15:29:12","modified_gmt":"2024-11-29T21:29:12","slug":"stalker-2-modders-mightve-figured-out-how-a-life-2-0-is-supposed-to-work","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/stalker-2-modders-mightve-figured-out-how-a-life-2-0-is-supposed-to-work\/","title":{"rendered":"STALKER 2 modders might’ve figured out how A-Life 2.0 is supposed to work"},"content":{"rendered":"
Though I’m deeply conflicted about how I feel about STALKER 2<\/em><\/a>, there’s no doubt in my mind that its current iteration of “A-Life,” if you could call it that, is what the developer GSC Game World originally envisioned. One particular modder agrees, and there’s hope on the horizon.<\/p> There are no two ways about it, STALKER 2: Heart of Chornobyl<\/em> currently does not have an active version of A-Life<\/a>. I’ve already written at significant<\/em> length about A-Life in this franchise and its importance<\/a>, and there’s simply not a chance that GSC Game World would’ve ignored the feature in favor of the plain old NPC spawner we currently have in the game. The pre-release interviews state the developers’ intention<\/a> quite directly, and while some members of the community might feel otherwise, everything points to stuff being broken rather than deliberately taken out of the experience.<\/p> The person responsible for the curious Roadside Panic mod that kind-of-sort-of retrofits STALKER 2<\/em>‘s creature spawner into something that resembles A-Life agrees with this assessment, too. In fact, they recently posted on Reddit explaining what they think is happening with the system behind the scenes and what they feel might happen with it in the future.<\/p><\/iframe>