{"id":69940,"date":"2010-10-08T18:30:00","date_gmt":"2010-10-08T22:30:00","guid":{"rendered":"https:\/\/jbsgame.com\/review-bit-trip-beat-remixed-levels-dlc-iphone\/"},"modified":"2010-10-08T18:30:00","modified_gmt":"2010-10-08T22:30:00","slug":"review-bit-trip-beat-remixed-levels-dlc-iphone","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/review-bit-trip-beat-remixed-levels-dlc-iphone\/","title":{"rendered":"Review: Bit.Trip BEAT\/remixed levels DLC (iPhone)"},"content":{"rendered":"
You remember, Bit.Trip BEAT<\/i>, don’t you? It’s that rhythm-action game that uses Pong<\/i> as a foundation, but builds off of it with visual metaphors, score multipliers, big-time bosses, power-ups-and-downs, and most importantly, tons of different types of aggressive little squares flying around on-screen at all times. It’s those squares that truly make the game a transcendental experience.<\/p>
For more about that, check out our review for the original WiiWare build of the game<\/a>. Other than some new control options, online multiplayer, achievements, and what looks like slightly scaled down graphics, this game is exactly the same game that was released on the Wii last year. In short, it’s awesome. You should buy it.<\/p> If that’s not enough for you, I’ve detailed my thoughts on the pros and cons of Bit.Trip BEAT<\/i>‘s journey to the iPhone below. There is also a mini-review of the game’s all-new DLC levels, which combine visuals and gameplay from Bit.Trip BEAT<\/i> with the soundtrack from Bit.Trip VOID<\/i><\/a>. Take note Bit.Trip BEAT<\/i> fans, this is probably the closest you’ll get to an official BEAT<\/i> sequel.<\/p> So what are you waiting for? Let’s re-review Bit.Trip BEAT<\/i>!<\/p> <\/p> Bit.Trip BEAT<\/i> (iPad, iPhone [Reviewed], WiiWare) So, lets start with the controls. There are two options: touch controls and tilt controls. Both are playable, but they each have their issues. The tilt controls are responsive, and feel the most like the original BEAT<\/i> on WiiWare, but since you have to tilt your phone in order to use them, you’ll inevitably obscure your perspective of the screen. In a game where pixel-perfect precision is often necessary, just the slightest change distortion of your placement on-screen can lead to potentially fatal failures.<\/p> Sadly, the touch controls are actually a little worse. Depending on the situation, they can make the game unfairly easy, or unfairly hard. Since you can just touch wherever you want your paddle to go on screen, nearly all of the physical dexterity involved with playing the game is tossed out the window. If playing the original Bit.Trip BEAT<\/i> is like playing a trombone, the touch screen version is like playing a kazoo. It’s a downgrade that removes almost all skill-based fun from the experience.<\/p> On the other end, it’s also nearly impossible to keep from obscuring part of the screen when playing with touch controls. I suppose there is a certain skill in trying to play the game in a manner that blocks off as little of the screen as possible, but I don’t imagine that was a challenge that BEAT<\/i>‘s developers originally intended to include. It’s not that big of a deal at the beginning of the game, but in later levels, you really need to be aware of everything that’s going on in the game at all times. Throw in the potential for finger slips and hand cramps, and you have a control scheme that Luc Bernard might refer to as “unplayable.”<\/p> <\/p> That said, the tilt controls really are quite manageable, and I think they are worth getting used to in order to experience the game’s added features. The achievements are … achievements, and while I personally get nothing from the additional pat on the back that they provide, I know a lot of you out there love them.<\/p> I think that everyone can universally applaud the game’s multiplayer modes. You can go local with another iPhone (or iPad, which accommodates better controls and HD visuals), or online through the iPhone Game Center. The online was lag free, and the local multiplayer was equally smooth. Local is the way to go for me, as multiplayer BEAT<\/i> requires some strategic coordination. Plus, there is nothing more emotionally bonding than sharing the cries of joy (or sorrow) of BEAT<\/i> with a friend.<\/p> All in all, the control issues are downgraded to the degree where I need to take off at least a point from the 9\/10 that the WiiWare version received. Still, the achievements and online multiplayer are good enough to add at least half a point. Using my super math powers, I deduce that Bit.Trip BEAT<\/i> iPhone gets an …<\/p> Score<\/a>: 8.5 — Great<\/b> (8s are impressive efforts with a few noticeable problems holding them back. Won’t astound everyone, but is worth your time and cash.)<\/p> <\/p> <\/p> Bit.Trip BEAT<\/i> VOID Remix DLC (iPad, iPhone [Reviewed])
Developer: Gaijin Games
Publisher: Namco Bandai
Released: September 30th
MSRP: $1.99<\/b><\/p>
Developer: Namco Bandai
Publisher: Namco Bandai
Released: September 30th
MSRP: $1.99<\/b><\/p>