{"id":77912,"date":"2010-02-16T18:00:00","date_gmt":"2010-02-16T23:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/peripherally-speaking-tatsunoko-vs-capcom-fightstick\/"},"modified":"2010-02-16T18:00:00","modified_gmt":"2010-02-16T23:00:00","slug":"peripherally-speaking-tatsunoko-vs-capcom-fightstick","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/peripherally-speaking-tatsunoko-vs-capcom-fightstick\/","title":{"rendered":"Peripherally Speaking: Tatsunoko vs. Capcom FightStick"},"content":{"rendered":"
Over the years, the prestige surrounding “arcade stick” controllers has ballooned into something epic. Back in the days of the NES Advantage, stick controllers were made to help ease old-school gaming fans, who weren’t as comfortable with the NES “joypad,” into the new world of gaming. Like the Wii’s Classic Controller, these sticks were relatively cheap and easy to come by, and were made specifically for people who weren’t too keen on Nintendo’s latest innovation in game control.<\/p>
It was only after Street Fighter II<\/i> transformed the fighting game genre into a multi-million-dollar business that “fightsticks” came into being. Unlike the NES Advantage and its brethren, “fightsticks” are extremely expensive, highly scrutinized, frequently home-modified, and supremely cherished by those who value their power. Fightsticks, and the cult-ish devotion they garner, stand as a testament to the dedication a fighting game fan has developed to their chosen sport.<\/p>
The latest stick to hit the market is from Mad Catz, and was made specifically for the Wii exclusive Tatusnoko vs. Capcom: Ultimate All-Stars<\/a><\/i>, though it works with a lot of other non-motion-controlled retail games, as well as many Virtual Console titles.<\/p> Hit the jump and I’ll tell you what kind of fun I’ve had with this thing.<\/p> <\/p> Tatsunoko vs. Capcom FightStick Have you played Tatsunoko vs. Capcom<\/i> yet? If so, you’ll know that unlike the Street Fighter<\/i> series, you really only need four buttons (light, medium, heavy, and assist) to play the game on expert levels. The Classic Controller is pretty much all you need for that. Having attacks mapped to shoulder buttons makes pulling off master combos in Street Fighter IV<\/a><\/i> with the standard PS3\/360 controllers feel unwieldy to many. That’s not a problem for Tatsunoko vs. Capcom<\/i>. It also puts into question the need for a stick that gives equal access to all buttons. I didn’t find most button-only combos any easier to pull off with the FightStick.<\/p> That brings us to the “stick” part of the Tatsunoko vs. Capcom FightStick<\/span><\/i>. It’s really nice, much easier to manage than the pads on the Classic Controller or the GameCube controller. “Shoryuken” motions are particularly more likely to come out. I’ve been playing Street Fighter<\/i> games for almost 20 years, and I still have trouble pulling off a “Z-motion” move every once in a while. Not with the FightStick. I’ve been tossing out zombies in shopping carts with the greatest of ease, something necessary for anyone who wants to play competitively with Frank West.<\/p>
Company: Mad Catz
MSRP: $79.99<\/b><\/p>