{"id":975667,"date":"2024-12-09T08:31:16","date_gmt":"2024-12-09T14:31:16","guid":{"rendered":"https:\/\/jbsgame.com\/?p=975667"},"modified":"2024-12-09T08:31:25","modified_gmt":"2024-12-09T14:31:25","slug":"stalker-2-datamining-reveals-entirely-nonsensical-weapon-balancing","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/stalker-2-datamining-reveals-entirely-nonsensical-weapon-balancing\/","title":{"rendered":"STALKER 2 datamining reveals entirely nonsensical weapon balancing"},"content":{"rendered":"
Oh boy. If you were struggling to make sense of what GSC Game World was doing when balancing STALKER 2: Heart of Chornobyl<\/em>‘s weapons, I can tell you now that chasing realism wasn’t it. Datamining has shown that this game’s guns make absolutely no sense whatsoever, as many have suspected.<\/p>