slightly <\/a>less celebrated. It\u2019s not necessarily that people were disappointed; it\u2019s just that more criticism came its way.<\/p> In retrospect, however, Mega Man 10<\/em> is the better game. While it retains the same high standard for level design, the developers were more willing to experiment with its design. As such, a lot more atmosphere was tied into the production, and there was more variety to be found. Proto Man is unlocked by default, and DLC came out later to add Bass to the mix.<\/p> But for me, it\u2019s the soundtrack that really gives the game the edge over its predecessor. It reunited an all-star group of composers, including Yasuaki Fujita, the composer for Mega Man 3<\/em>. His contribution, Solar Inferno<\/em> for Solar Man\u2019s stage, is among my absolute favorite 8-bit chiptunes of all time. It\u2019s like ice cream for your ear holes.<\/p> Screenshot by Destructoid<\/figcaption><\/figure> Mega Man Legends<\/h2> It\u2019s hard to argue that Mega Man Legends<\/em> isn\u2019t much of a Mega Man <\/em>game. Little of the original formula can be found here. Few of the standards can be seen. The fact that the protagonist wears blue armor and (quite awkwardly) goes by the name of MegaMan Volnutt (the original name of just Rock Volnutt makes marginally more sense) seems like a forced link. There are no Robot Masters or their weapons, there\u2019s no eight-stage structure followed by an ending gauntlet, and it feels more like Zelda crossed with Tomb Raider. But I get to include it in this list because it not only has those rather tenuous connections but also because it\u2019s great.<\/p> Mega Man Legends<\/em> involves a team of \u201cdiggers\u201d \u2013 explorers who delve into ancient ruins to extract their power sources \u2013 as they crashland on Kattelox Island just in time to help it stave off an onslaught of mechanized pirates. It\u2019s there that the game comes to life. The pirates consist of the memorable Teisel, Tron, and Bon Bonne, along with their hapless Servbots, providing a comical but credible threat. A mystery develops as the Volnutts and Bonnes compete to try and find the fabled Motherlode, believed to be hidden on the island.<\/p> It\u2019s Kattelox Island, which is the real star. It acts as the central hub of the game\u2019s world, where you return after every dungeon and delve. It\u2019s a warm and familiar place worth solving. The whole game world feels like home, a cozy place that is worth saving.<\/p> Screenshot by Destructoid<\/figcaption><\/figure> Mega Man X<\/h2> The Mega Man <\/em>games on NES are reliably consistent. They still vary in quality, but they are so pinned to a formula with little change or deviancy. You can generally count on having a good time. But clearly, something needed to change eventually, and Capcom took the release of Nintendo\u2019s new console to really amp things up.<\/p> The \u201890s were all about the \u2018tude, so it\u2019s no surprise that Mega Man X<\/em> is essentially a \u2018tuded up version of the NES games. But rather than just continue the formula, two important additions had a tremendous impact on how the game was played. Those are the wall jump, which allows you to climb walls by repeatedly humping them, and the dash, which lets you quickly zip across the ground and make longer jumps.<\/p> I\u2019m not sure the team even knew how these features would affect gameplay (I\u2019m not even sure the wall climbing was intentional and not just a happy accident). It empowers the player to get themselves out of danger almost too well, making the game less of a precision platformer and more of a fast-paced murder sprint. But while that may sound disappointing, the change in flow is so well utilized that it\u2019s, well, it makes for one of the absolute best action-platformers of all time.<\/p>
Not only is the action faster and more dynamic, an exploration aspect was added to the levels, motivating players to search every possible nook and cranny to find armor pieces, health upgrades, and energy tanks. It feels so good to break through a seemingly impossible barrier to find a Dr. Light capsule waiting beyond it.<\/p>
To top it all off, it has one of the best soundtracks on the SNES. No, make that the absolute best. It contains nothing but top-to-bottom hummable tunes that drive the action. Nothing short of astonishing.<\/p> Screenshot by Destructoid<\/figcaption><\/figure> Mega Man 2<\/h2> Mega Man 2<\/em> nearly didn\u2019t happen. The first game didn\u2019t sell great, especially over in North America where a box of millipedes would have been more popular. As the story goes, series creator Akira Kitamura had to practically beg to create a sequel, and was only allowed to do so if the team would develop it on the side while doing other projects. Things might have been much different if they hadn\u2019t persevered, but thankfully, we got Mega Man 2<\/em>, and it took everything the original did well and made it better.<\/p> The robot master headcount was increased from six to eight, the level design was tightened, and it added extra items like the spring and hoverboard, which would later become the abilities of Mega Man\u2019s dog, Rush. The soundtrack, which was no slouch to begin with, was heightened from great to unforgettable.<\/p>
It was a smidge unbalanced. Pro tip: get the Metal Cutter first since it somewhat breaks tradition by having multiple robot masters weak against it. You can also fire it in eight directions, rather than the two of Mega Man\u2019s standard buster. Another pro tip: don\u2019t play on \u201cnormal\u201d difficulty. That\u2019s actually an easy mode created for North Americans because of our preference for boxes of millipedes, and yes, you should be offended. \u201cDifficult\u201d is the proper gentleman\u2019s setting and makes it feel more in line with the rest of the series.<\/p>
Mega Man 2<\/em> solidified the formula that the series would follow for years to come. Everything after has essentially just been iterations of it. After all, it\u2019s hard to improve on perfection.<\/p>","protected":false},"excerpt":{"rendered":"The correct ranking.<\/p>\n","protected":false},"author":17,"featured_media":978850,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[22566,21999],"tags":[125,468,22000,552],"internal-label":[25967],"invoiceable_action":[23730],"article_type":[23115],"coauthors":[{"id":17,"display_name":"Zoey Handley","user_login":"Adzuken","user_nicename":"adzuken"}],"acf":[],"yoast_head":"\n
Ranked: The eight best Mega Man games (Zoey\u2019s picks) – Destructoid<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n