{"id":979747,"date":"2024-12-16T05:13:44","date_gmt":"2024-12-16T11:13:44","guid":{"rendered":"https:\/\/jbsgame.com\/?p=979747"},"modified":"2024-12-16T05:13:51","modified_gmt":"2024-12-16T11:13:51","slug":"destiny-2-is-backtracking-on-its-biggest-player-oriented-wins-and-for-what","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/destiny-2-is-backtracking-on-its-biggest-player-oriented-wins-and-for-what\/","title":{"rendered":"Destiny 2 is backtracking on its biggest player-oriented wins, and for what?"},"content":{"rendered":"

It feels to me like Destiny 2<\/em> (and Destiny<\/em> at large) is inoculated against repeated success. With Bungie reducing the importance of weapon crafting and doubling down on the Power grind, the community is slowly growing more and more tired of how the studio is handling the game.<\/p>

Specifically, we’ve now had not one but two<\/em> huge Reddit threads where a Destiny 2<\/em> player going under the name of Techman- went deep<\/em> into discussing what’s going on with Bungie’s flagship project. Their assessment? That Bungie is slowly but steadily dismantling the legacy of Destiny 2<\/em>‘s former Game Director, Joe Blackburn<\/a>. I wasn’t too worried when Blackburn, who was beloved by the community, announced his departure. His replacement was a different Bungie veteran, Tyson Green, and the future seemed reasonably bright at the time<\/a>.<\/p>

That assessment of mine can now safely be revised, as it hasn’t aged all that well. On top of releasing one buggy disaster after another<\/a>, the delightful heights that Destiny 2<\/em> reached upon the release of The Final Shape<\/em> have now been replaced by a series of confusing lows. Techman- has got an idea of why that is the case.<\/p><\/iframe>

Joe Blackburn's Legacy is Slowly Being Dismantled, and It Sucks<\/a>
by
u\/Techman-<\/a> inDestinyTheGame<\/a><\/blockquote>