{"id":99894,"date":"2011-03-02T14:40:00","date_gmt":"2011-03-02T19:40:00","guid":{"rendered":"https:\/\/jbsgame.com\/preview-hunted-the-demons-forge\/"},"modified":"2011-03-02T14:40:00","modified_gmt":"2011-03-02T19:40:00","slug":"preview-hunted-the-demons-forge","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/preview-hunted-the-demons-forge\/","title":{"rendered":"Preview: Hunted: The Demon’s Forge"},"content":{"rendered":"
I recently sat down with Matt Findley, president of inXile Entertainment, to play and discuss the studio’s upcoming hack-and-slash action game, Hunted: The Demon’s Forge<\/i><\/a>. “Fantasy’s the roots” of the title, he said, since it’s “what got me into this business twenty years ago.” Findley and inXile love fantasy games, “but the problem with fantasy right now is [that] there’s no action games,” he explained. <\/p> That’s the void that Hunted<\/i> attempts to fill — it’s a cover-based third-person action game with Gears of War<\/i>’s trademark “stop-and-pop” shooting (of arrows instead of bullets, mind you) and a traditional fantasy aesthetic. Perhaps more significantly, inXile designed the game around co-op play. Its two leads, the human Caddoc and the elf E’lara — who each represent the epitome of their particular gender — are the key in making Hunted<\/i> stand out.<\/p> <\/p> Hunted: The Demon’s Forge<\/i><\/a> (PlayStation 3, Xbox 360 [previewed], PC) Hunted<\/i> is an entirely cooperative experience: if you’re not playing with a human partner, the AI will control the character you’re not playing. The game supports split-screen and System Link play offline, in addition to online co-op. Both characters can perform melee attacks and ranged attacks, and use magic spells, but each player has a strength and a weakness. The brawny Caddoc is a manly man equipped with a sword and shield; his crossbow doesn’t do much damage at all, and he can only unlock special skills and abilities for his melee attacks. These include a shield dash and a “berserk” mode that “Hulks him out,” as Findley put it. On the other hand, E’lara — a well-endowed elven rogue — is weak when it comes to hand-to-hand combat, but her bow is not to be trifled with. Archery upgrades include the self-explanatory Arctic Arrow and Explosive Arrow. <\/p> What would a co-op game be without team attacks? With Hunted’<\/i>s “Battle Charge” system, either character can use magic to compensate for the other’s weak point. For example, Caddoc can imbue E’lara’s feeble sword with lightning, temporarily giving her a strong melee attack. Enemies also have their own specific vulnerabilities, so you’ll have to figure out which attacks and spells work best against which baddies. <\/p> I played the first half hour or so of the game by myself. It begins in a flame-lit underground cave with an appropriately creepy ambiance: red candles lining the walls, cobwebs in corridors, rats scurrying across the dirt floor, and skeletons lying around. You control Caddoc, and after walking forward and pushing through an ornate wooden door, a cutscene begins. A beguiling, chesty woman in a skimpy outifit, whose skin could use some melanin — or any, really — appears in front of Caddoc, tempting him to touch something called the Death Stone with promises of “powers beyond your wildest dreams.” Upon doing so, he sees a vision of a warrior fighting a dragon — and then wakes up. <\/p> At this point, I played through a basic tutorial segment, making my way through a lush forest as Caddoc while an AI-controlled E’lara tagged along. I familiarized myself with the combat system by stabbing and firing arrows into some overgrown spiders. The cover system is serviceable but somewhat clunky — I couldn’t get in and out of cover as quickly or as easily as I wanted to — and the melee combat is simple, with your typical light and heavy attacks, but feels substantial. Pressing the right trigger brings up the ranged attack (a crossbow, in Caddoc’s case), and pressing X or Y will return to melee. I found the block animation (or lack thereof) to be a bit off-putting: unlike, say, God of War<\/i> — where Kratos will automatically turn to block in the direction of an incoming attack — you can aim Caddoc’s shield whichever way you want to, and you’ll block attacks if you’re holding the left trigger, but it will actually look as if he’s getting hit from behind.<\/p> <\/p> After filling up on mana in a forest pool, Caddoc notices the strange, forbidding door from his dream. He’s wary of it, but the carefree E’lara suggests pushing ahead. Hunted<\/i> is bogged down by some pretty rote dark-fantasy tropes and dialogue, but its saving grace is the funny banter between its leads. No relationship between them — aside from a mutually beneficial loot-adventuring arrangement — is immediately apparent, but their interplay suggests there’s more to it than that, even if it’s not necessarily romantic. <\/p>
Developer: inXile Entertainment
Publisher: Bethesda Softworks
To be released: May 31, 2011 (NA) \/ June 3, 2011 (EU) <\/b><\/p>