{"id":999117,"date":"2025-01-21T13:12:55","date_gmt":"2025-01-21T19:12:55","guid":{"rendered":"https:\/\/jbsgame.com\/?p=999117"},"modified":"2025-01-21T13:13:04","modified_gmt":"2025-01-21T19:13:04","slug":"remember-the-havok-physics-engine-in-case-you-forgot-its-new-trailer-kicks-things-into-overdrive","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/remember-the-havok-physics-engine-in-case-you-forgot-its-new-trailer-kicks-things-into-overdrive\/","title":{"rendered":"Remember the Havok Physics Engine? In case you forgot, its new trailer kicks things into overdrive"},"content":{"rendered":"
If you were an avid gamer in the early naughts, then you surely<\/em> remember the legendary Havok Engine, (in)famous for its striking physics in games such as Half-Life 2<\/em>, Max Payne 2<\/em>, and the entire first-party Bethesda RPG roster. Now, Havok may be clawing its way back into the limelight.<\/p> To be perfectly clear, it’s not like Havok’s gone anywhere in the time since: the video games’ focus on physics-driven gameplay and activities has simply shrunken down into irrelevance. Havok is a very particular kind of middleware that’s been designed from the ground up specifically and only to handle video game physics, and this feature has been de-emphasized to the point of mere neatness. Like, sure, it’s cool<\/em> that clutter flies around when you shoot through shelving in The Division 2<\/em>, but it doesn’t add much to the experience at all. That may well change sometime in the future because Havok has just released a delightful new showpiece.<\/p>