{"id":113988,"date":"2012-10-31T14:00:00","date_gmt":"2012-10-31T18:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/review-sleeping-dogs-nightmare-in-north-point\/"},"modified":"2012-10-31T14:00:00","modified_gmt":"2012-10-31T18:00:00","slug":"review-sleeping-dogs-nightmare-in-north-point","status":"publish","type":"eg_reviews","link":"https:\/\/jbsgame.com\/reviews\/review-sleeping-dogs-nightmare-in-north-point\/","title":{"rendered":"Review: Sleeping Dogs: Nightmare in North Point"},"content":{"rendered":"

Halloween isn’t off to a good start<\/h2>

As I pointed out in my original Sleeping Dogs<\/em> review<\/a>, the game sorely lacked ghosts. Now there are ghosts.<\/p>

Rejoice.<\/p>

<\/p>

Sleeping Dogs: Nightmare in North Point<\/em> (Xbox 360, PlayStation 3, PC [Reviewed])<\/strong>
Developer: United Front Games, Square Enix London Studios<\/strong>
Publisher: Square Enix<\/strong>
Released: October 30, 2012<\/strong>
MSRP: $4.99 \/ 400 Microsoft Points<\/strong><\/p>

In the spirit of Undead Nightmare<\/em><\/a> and Festival of Blood<\/a><\/em>, Nightmare in North Point<\/em> is a Halloween-inspired expansion that transforms 2012’s best free-roaming game into something much more sinister. Pummeling ghosts and driving fast cars makes for a good excuse to jump back into Sleeping Dogs<\/em>, but Nightmare<\/em> is a far cry from the success that Rockstar and Sucker Punch achieved.<\/p>

If you’ve seen the trailer for Nightmare<\/em>, you’ve seen most of the game’s cutscenes. The opening and closing of this 90-minute expansion are awkward and rushed, not capturing any of the B-movie charm that was clearly the aim. The DLC begins with Wei Shen leaving a movie with his girlfriend. While he is laughing up the premise of Jiang Shi ghosts, a real one appears right before him in North Point. Wei Shen’s girlfriend is taken away, possessed citizens roam the streets, and the mysterious, undead Smiley Cat is causing havoc across the city.<\/p>