{"id":133275,"date":"2012-07-30T14:00:00","date_gmt":"2012-07-30T18:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/review-new-super-mario-bros-2\/"},"modified":"2012-07-30T14:00:00","modified_gmt":"2012-07-30T18:00:00","slug":"review-new-super-mario-bros-2","status":"publish","type":"eg_reviews","link":"https:\/\/jbsgame.com\/reviews\/review-new-super-mario-bros-2\/","title":{"rendered":"Review: New Super Mario Bros. 2"},"content":{"rendered":"
New Super Mario Bros.<\/em> released for the Nintendo DS in 2006. The “new” in the title was a somewhat ironic reference to the fact that Mario had returned to his 2D platforming roots, a return that many gamers welcomed with open arms. It helped that the game was brilliant fun, of course. <\/p> Over half a decade later, the “new” in the title takes on a further irony, because in spite of the fresh powers and an enhanced focus on collecting coins, there’s really nothing “new” about New Super Mario Bros. 2<\/em>. Still, Old New Super Mario Bros. 2<\/em> probably wouldn’t look quite so attractive on the packaging. <\/p> Not that being old means a game is necessarily bad. It just means it’s not new<\/em>.<\/p> New Super Mario Bros. 2 <\/em>(Nintendo 3DS) If there’s one thing more tiresome than watching Princess Peach get kidnapped, it’s reviewers pretending to be shocked that Princess Peach has been kidnapped. Suffice it to say that Princess Peach has<\/em> been kidnapped, and Mario is yet again the only “man” capable of taking down Bowser and his wretched clan of amoral children. If you were expecting a rich story about the moral implications of transhumanism as Mario is forced to undergo life-saving robotic enhancements that he never asked for, then I’m sorry. Your change of pace is in another castle. <\/p> New Super Mario Bros. 2<\/em> follows the blueprint laid out in 2006 with scalpel precision. There are six main worlds and a pair of optional ones to be discovered using Mini-Mushrooms in certain stages. Each world has stages presented on a map, with a sub-castle containing a mini-boss and a final castle containing a Koopa Kid (taking over from Bowser Jr. in the first game). Levels have three hidden Star Coins which can be collected and spent to open new paths on the world map. <\/p> The platforming gameplay is similarly faithful to archetypal specifications, as Mario scuttles from left to right, navigates chasms, and bounces on the heads of Bowser’s usual Troopas, Goombas, and Drybones. There are a few new enemy types this time around, but most of them are just slightly varied plays on older creatures. As always, Mario can collect Mushrooms to increase his size, Fire Flowers to shoot fireballs, and Leaves to gain flying raccoon powers. If you’ve been in the same room as somebody playing a Mario<\/em> game, you’ll find it all incredibly familiar. <\/p> <\/p>
<\/strong>Developer: Nintendo<\/strong>
Publisher: Nintendo
<\/strong>Released: August 19, 2012
<\/strong>MSRP: $39.99<\/strong><\/p>