{"id":135884,"date":"2013-11-19T12:00:00","date_gmt":"2013-11-19T17:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/review-super-mario-3d-world\/"},"modified":"2021-10-01T11:05:11","modified_gmt":"2021-10-01T16:05:11","slug":"review-super-mario-3d-world","status":"publish","type":"eg_reviews","link":"https:\/\/jbsgame.com\/reviews\/review-super-mario-3d-world\/","title":{"rendered":"Review: Super Mario 3D World"},"content":{"rendered":"
Mario and I go way back. Although I had dabbled in a few Atari games when I was younger, Super Mario Bros.<\/em>\u00a0for the NES was my first real game that I sat down and played from start to finish. Since then, I’ve collected and played every main series Mario<\/em>\u00a0game, adding a steady stable of all time favorites to my list. Why am I telling you all this, you may ask?<\/p> Because I want you to know that I have a basis for comparison for the newly released Super Mario 3D World<\/em>\u00a0for the Wii U — so when I say it’s one of the greatest Mario<\/em>\u00a0games ever made, I mean it.<\/p> It’s one of the greatest Mario<\/em>\u00a0games ever made.<\/p> <\/p> Super Mario 3D World<\/em>\u00a0(Wii U)<\/strong> Why is 3D World<\/em>\u00a0so good? Because it’s essentially a complete refinement of everything that was great about 3D Land<\/a><\/em>, a game that I happen to think is criminally underrated. 3D World<\/em>\u00a0is pretty much a joy ride from start to finish — and that “start” is as quick as ever.\u00a0Bowser is at it once again, as he seems to be maliciously bottling up fairies\u00a0from another land — wait, he isn’t kidnapping Peach this time?<\/p> Yep, Peach is part of the action now, along with her pals Mario, Luigi, and Toad — who operate similarly to their Mario 2<\/em>\u00a0counterparts (Luigi jumps high, Peach floats). You have complete freedom over who you play as in 3D World<\/em>, as even player one can choose between the lot without being relegated to a forced Mario pick. Before each level begins you can pick a random character, which has a cool arcade-y feel to it.<\/p> The first major new mechanic that you’ll experience in the first few seconds of the game is the Cat Suit. It sounds absurd, but there’s no other way for me to describe this power-up in terms of its impact on the franchise than “groundbreaking.” In fact, it’s my personal favorite Mario\u00a0<\/em>power since Galaxy 2′<\/em>s Cloud Suit, mostly due to the fact that it adds a level of technicality to 3D World<\/em>\u00a0that hasn’t really been present prior to this entry.<\/p> It sounds ridiculous, but with the ability to climb walls, pounce, and use an in-air dive attack, a lot of doors open up platforming-wise that weren’t there before. When combined with Peach’s hover move, you can perform crazy tricks like hover-cancels into scratches, then into a perfectly aimed dive bomb to clear massive<\/em>\u00a0gaps. It’s almost like air-dashing in a fighting game — it’s that fun to experiment with.<\/p> There’s a whole lot more to mess around with than powers of the feline variety, as the Tanooki suit is back, as are Boomerang Flowers, Fire Flowers, Mega Mushrooms, Propeller Boxes, and some newcomers — the Double Cherry and the Cannon Box. You can also ride an adorable dragon in the style of the penguins from Mario 64<\/em>\u00a0(complete with the same music!), kick explosive soccer balls, and even ride around in Kuribo’s Ice Skate!<\/p> But while all of these gameplay mechanics are special in their own way, I feel like the Double Cherry needs a special mention. The concept is simple — pick it up, and your character is cloned, allowing you to control two characters. But here’s the twist — it clones your character based on your power-up, and you can keep<\/em>\u00a0grabbing more Cherries to keep making clones.<\/p> <\/p> Where it gets crazy is when you have five Mario Cats running around in tandem, attempting to coordinate them all into a special area to grab a secret star. Like I touched on with the cat suit, Nintendo really went above and beyond in terms of the technical mechanics required to make this happen, and have it all make sense within the confines of each individual level. Since every stage is designed with these power-ups in mind, with the right amount of practice pulling off perfect jumps will give you a sense of accomplishment. Nintendo really outdid themselves with the power-ups\u00a0here.<\/p> But the main factor that makes 3D World<\/em>\u00a0so special is the sheer amount of variety and surprises the game throws at you. Like the Galaxy<\/em>\u00a0series, concepts never overstay their welcome, and are often used for one level only to prevent them going getting stale. One of the biggest advancements are the clear pipes — pneumatic contraptions that propel players forward, allowing for course correction throughout the tube network. These often function as gameplay devices, but they can also purely serve as a cinematic way to show off the game’s world, with chaos and havoc happening around the tube. There’s a ton of new enemies as well that help keep things fresh, like the adorable marching wind-up box soldiers that scatter and flip out when one in their ranks is killed<\/p>
Developer: Nintendo EAD Tokyo<\/strong>
Publisher: Nintendo<\/strong>
<\/strong>Release Date: November 22, 2013
<\/strong>MSRP: $59.99<\/strong><\/p>