{"id":232299,"date":"2018-12-01T15:00:00","date_gmt":"2018-12-01T20:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/review-parkitect\/"},"modified":"2018-12-01T15:00:00","modified_gmt":"2018-12-01T20:00:00","slug":"review-parkitect","status":"publish","type":"eg_reviews","link":"https:\/\/jbsgame.com\/reviews\/review-parkitect\/","title":{"rendered":"Review: Parkitect"},"content":{"rendered":"
Back when I reviewed Planet Coaster<\/a><\/em>, I brought up that Parkitect<\/em> was just starting to take shape. Well, about two years later, that shape is solidified and the game has left Early Access. I’ve been following the game pretty closely, reading the updates on Steam and eagerly anticipating this day. I held off on Early Access because I didn’t want my first impressions to be potentially soured.<\/p> Now that the wait is over, it’s time to dive in and charge to use the bathroom!<\/p> <\/p> Parkitect<\/em> (Linux, Mac, Windows [reviewed]) Parkitect<\/em> does a great job of delivering where Planet Coaster<\/em> did not. The former is more oriented towards the management side of theme park design, while the latter was a creative playground that was light on everything else. Both are fine games in their own right, but I think most people, myself included, have fond memories of playing around with the minutia of managing parks back in the RollerCoaster Tycoon<\/em> days of old.<\/p> So naturally, the first thing I did was try and take a park-goer and throw them in a pit way off the beaten path. It worked! 10\/10.<\/p> On a more serious note, Parkitect<\/em> has some serious nostalgia vibes, but it absolutely stands on its own as a major player in the genre. It has absolutely devoured my time without me even realizing it. It’s the type of game that naturally leads the player to set smaller, incremental goals for themselves and always have something to look forward to. It could be attracting the next batch of park-goers, or saving up enough money to build the next big coaster — either way, something good is hopefully on the horizon.<\/p> There are plenty of rides – both roller coasters and non-coaster attractions – to choose from. In terms of coasters, there are also plenty more available on the Steam Workshop, made by community members. The best part is, it’s possible to browse the Workshop while in-game, add something, and then use it almost instantly. I was completely prepared to save, reboot the game, and then place down the new coaster. Nope! A small pop-up let me know that the new blueprint was ready to use shortly after I had “subscribed” to it on the Workshop.<\/p> <\/iframe><\/p> Designing a coaster from scratch can be a blast, but has one major setback: the lack of an auto-complete button. Coasters are split into different types like wooden, steel, stand up, wild mouse, and even bobsled, most with their own unique quirks. When creating a bobsled coaster, for example, it’s important to manage the speed on the curves so that the poor riders don’t zoom out to their death. But, if you want to recreate the bobsled track from Cool Runnings<\/em>, you can do just that. In fact, I did<\/em> just that and you can download and use it here<\/a>. You’re welcome.<\/p> Anyway, chances are you’ll have a ball creating your own zips and zooms on a coaster, only to realize the ending track won’t connect to the station. Naturally, they need to be at the same exact height. Alright, no big deal, just go back and adjust it slightly. Well, that’s easier said than done. Height markers are placed at various spots of the ride to keep track and they’re done in fractions, everyone’s favorite F-word. I can’t tell you how many times my ride was at 2 7\/8 height units when it needed to be at 3, which required about 25 minutes of frustrating adjustments to fix. It’s not intuitive or remotely entertaining to make these adjustments, and it just gets in the way of what should be the “cherry on top” when designing a ride. I had no satisfaction of fixing this problem, just frustration. Give me a button to do it automatically and let me get back to what I enjoy about Parkitect<\/em>.<\/p>
Developer: Texel Raptor
Publisher: Texel Raptor
Release Date: November 29, 2018
MSRP: $29.99<\/strong><\/strong><\/p>