{"id":252606,"date":"2019-10-27T07:00:00","date_gmt":"2019-10-27T11:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/review-little-town-hero\/"},"modified":"2019-10-27T07:00:00","modified_gmt":"2019-10-27T11:00:00","slug":"review-little-town-hero","status":"publish","type":"eg_reviews","link":"https:\/\/jbsgame.com\/reviews\/review-little-town-hero\/","title":{"rendered":"Review: Little Town Hero"},"content":{"rendered":"
I need a hero<\/h2>
In recent years, there has been some effort spent to reinvent the typical JRPG turn-based battle system. While many still see turn-based combat as enjoyable and even preferred, there’s a growing number of developers who find it antiquated. Attempts have been made to iterate the formula with added tweaks and features, or simply do away with it entirely in favour of real-time combat.<\/p>
None have been so successful as to become ubiquitous, so the search continues for the perfect blend of RPG stats and compelling gameplay.<\/p>
Which is to say nothing of Little Town Hero<\/em>, a game I must snobbishly declare isn’t an RPG, despite its claims.<\/p>
<\/p>
Little Town Hero <\/em>(Nintendo Switch) Developer: Game Freak Publisher: Game Freak Released: October 16, 2019 MSRP: $24.99<\/strong><\/p>
Perhaps that was the original intention, but Little Town Hero<\/em> more closely resembles a deck-building game than an RPG. There are no statistics, no dice rolls –<\/span> just you, the enemy, and a shuffled deck of abilities. The idea is to present an experience that you can’t just grind your way through. There’s nothing between you and the enemy except pure strategy. And math. Lots of math.<\/p>