{"id":252980,"date":"2019-11-17T09:28:00","date_gmt":"2019-11-17T14:28:00","guid":{"rendered":"https:\/\/jbsgame.com\/review-disco-elysium\/"},"modified":"2019-11-17T09:28:00","modified_gmt":"2019-11-17T14:28:00","slug":"review-disco-elysium","status":"publish","type":"eg_reviews","link":"https:\/\/jbsgame.com\/reviews\/review-disco-elysium\/","title":{"rendered":"Review: Disco Elysium"},"content":{"rendered":"
Good cop<\/h2>
My first foray into the CRPG genre was the original Fallout<\/i>. Yes, the Bethesda-era debut was called Fallout 3<\/strong> <\/em>for a reason, as Interplay and Black Isle Studios had been working their magic alongside of industry titans like (old) BioWare for several years before it became a modern-day RPG filled with busywork.<\/p>
The complete freedom to approach situations in old-school CRPGs really spoke to me, on top of the action elements and adventure game problem solving. A lot of those games were ahead of their time, and showed off just how enduring the genre is. Disco Elysium<\/em> is proof of that, over two decades since I fell in love with CRPGs in the first place.<\/p>
<\/p>
Disco Elysium<\/em> (PC [reviewed], PS4, Xbox One)<\/strong> Developer: ZA\/UM<\/strong> Publisher: ZA\/UM<\/strong> Released: October 15, 2019 (PC) \/ TBA 2020 (consoles)<\/strong> MSRP: $39.99<\/strong><\/p>
If you haven’t played a CRPG before and the terminology is freaking you out, it stands for “computer role-playing game.” It’s kind of a general phrase, but in a generation filled with linear experiences (both from a mechanical and spiritual point of view), CRPGs generally let you actually “play a role” and evolve and roll with the shifting tides, much like an open-ended Dungeons & Dragons<\/em> campaign. And just like D&D<\/em>, the character-creation step is partly what defines your journey.<\/p>