Fantasian<\/em> comes down to how well you can study your opponent and your Growth Map. Each character has their own map you can use to unlock new skills as you level them up and I cannot stress enough how crucial many specific skills are for each character. Certain skills can mean the difference between never being able to defeat a foe and beating them in one go.<\/p> Thankfully, Mistwalker made experimenting with character builds as hassle-free as possible. You can respec your Growth Map at any time with no artificial cost. After dying six times in a row attempting to beat a boss, I made some minor tweaks to Valrika\u2019s map (Hint: You\u2019re going to want to max out her Arrow Rain asap). The next time I did battle, I breezed right through the encounter. The game also makes switching party members in battle easy. As long as a character isn\u2019t dead, petrified, asleep, or enraged, you can switch them out without spending your turn. You can only have three characters in battle at once, but there are some encounters you may find you\u2019ll need the skills of four or five party members to win. At least, I did.<\/p>
Admittedly, part of my problem is I did things out of order. While you\u2019re free to tackle this half of the game as you wish, there is a clear path players should be traveling. As you find your comrades scattered around the world, they\u2019ll come into the party at a set level. When I added the final two of my missing friends to my group, the rest of my party was a full 12 levels ahead of them. That was not the case with anyone else I found. I had to grind to catch them up, which isn\u2019t a chore thanks to the Dimengeon battle system, but it also wasn\u2019t a great help to the rest of my squad.<\/p>
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Fantasian<\/em> really doesn\u2019t want people cheesing the game to overpower their team. Once a character hits level 35, they\u2019ll earn a minimal amount of XP when fighting weaker foes. This means you can\u2019t just run around the one location killing the same enemies. You have to keep pushing forward into higher-level areas. Annoying at first, this system did continually goad me into exploring more of the world and completing the not-so-optional sidequests. Some of these quests are simple jaunts across town and back, others send your team on adventures to new and previously visited locations with difficult boss battles waiting at the end. Combined with the mandatory story quests, the open-ended section of Fantasian<\/em> is a meaty experience.<\/p> It\u2019s also an interesting experience in terms of story and world-building. Players get access to more vignettes for each character that add a rich layer of intrigue to our heroes and villains. The beautiful hand-drawn art of these segments is back with some of the best illustrations I\u2019ve seen in quite some time. The new areas you explore do plenty to flesh out character backstories and the different realms, and while the hand-crafted dioramas looked outstanding in the first half of the game, several late-stage areas here are absolute jaw-droppers. Somehow, one of the most beautiful games of 2021 found a way to make itself even more stunning. That rings true for the music too as Nobuo Uematsu\u2019s score is as epic as anything he\u2019s created before.<\/p>
Ultimately, the strengths and weaknesses I found in the first half of the game carry over to the second half. The story isn\u2019t all that original and the dialogue does nothing to distinguish each character. Beyond that, everything else here \u2014 the combat, the art direction, the leveling system, and the music \u2014 is stellar. And while I\u2019m on the subject of stellar, I do want to put a spotlight on the excellent work that went into programming the pathway-finding system.<\/p>
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I played the second half of Fantasian <\/em>solely on my iPad due to a game-crashing bug on the Apple M1 version. I didn\u2019t use a controller, though that is an option, so it was an exclusively touchscreen affair for me. To move your character with this control option, you simply press a point on the screen and the character walks there. Thirty hours of playing the game like this has left me deeply impressed with how accurate and intelligent this movement system is. I could go to the mini-map, pick a point on the opposite side of the diorama, and watch as Leo moves there without fail. There was never a moment where the A.I. became confused or gave up or glitched. The only time I couldn\u2019t travel directly from one end of a room to the other with a single tap was when there was some sort of movement puzzle involved in getting around. I know this seems like a very minor aspect to gush over, but if it didn\u2019t work as wonderfully as it does, I\u2019d probably have a different view of the final product.<\/p> Given the mighty quick turnaround from the release of the first half of Fantasian<\/em> to this complete version, I kind of suspect I could have reviewed this entire game back in April had somebody in charge at Apple not insisted on splitting it up. While that might have been a good business decision, Fantasian<\/em> is a game that really should be played without any long, unnecessary breaks. Because this is a truly remarkable title, one that marries some of the great concepts of JRPGs past with new ideas that move the genre forward. I know a lot of people out there are hoping this jumps to other platforms, but until that happens, I think it’s safe to say Fantasian <\/em>is Apple Arcade\u2019s killer app.<\/p> [This review is based on a retail build of the game through an Apple Arcade subscription purchased by the reviewer.]<\/sub><\/p>","protected":false},"excerpt":{"rendered":"","protected":false},"author":13,"featured_media":281596,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","categories":[],"tags":[754,312,19168,2396,294,19152,107],"article_type":[],"coauthors":[],"acf":[],"yoast_head":"\nFantasian Review – Destructoid<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n