{"id":294254,"date":"2021-11-14T04:30:13","date_gmt":"2021-11-14T10:30:13","guid":{"rendered":"https:\/\/jbsgame.com\/?post_type=eg_reviews&p=294254"},"modified":"2021-11-14T04:40:55","modified_gmt":"2021-11-14T10:40:55","slug":"review-mario-party-superstars-nintendo-switch","status":"publish","type":"eg_reviews","link":"https:\/\/jbsgame.com\/reviews\/review-mario-party-superstars-nintendo-switch\/","title":{"rendered":"Review: Mario Party Superstars"},"content":{"rendered":"
New coat, same chaos<\/h2>
Mario Party<\/em> is, in my opinion, a staple of Nintendo’s chaotic multiplayer offerings. Smash Bros.<\/em> has a good deal of fighting and frenetic chaos, sure, but there’s something different about Mario Party<\/em>. This party, and Mario Party Superstars<\/em>, are about the potential for both fun competition and massive swings in equal measure.<\/p>
It captures the moment someone rolls a die and lands on Boardwalk in Monopoly<\/em>, and seethes in quiet frustration as they count out every last buck they have to fork over to another player, and turns it into a fully virtual board game. The earliest Mario Party games are some of the best adaptations of this anything-can-happen concept. Spinning blocks with stars, arrows, and portraits could swing the outcome of the match in a single turn.<\/p>
There were fewer stay-ahead mechanics, and more comebacks and massive swings. It’s this side of the Mario Party<\/em> that Mario Party Superstars<\/em> goes back to, and if you’ve been aching to steal someone’s stars, it’s got a lot of that going on.<\/p>