Path of Exile<\/em> and many other competitors out there, it’s a more bitter pill to swallow.<\/p> I had the same sour taste in my mouth that I’ve had with so many other freemium games when I clicked on a daily bonus and unlocked materials and currency I hadn’t even interacted with yet: almost like it was a siren’s song telling me “this is what you’ll be grinding for in 20 hours, be grateful we’re giving you some now.” Building on all this (season passes, likely with new content patches) seems to be the path going forward, along with the paragon (extra level-up system) that unlocks at level 60. It’s the path of least resistance for many live service games.<\/p>
I want to make this clear: without microtransactions in play at all, Diablo Immortal<\/em> is actually a fun little multiplayer-centric take on the formula<\/strong>, especially on its native mobile home. At the end of the day, it’s free. Boot it up, finish the critical path, get to 60, and see how it grabs you. I don’t think it’s going to win over anyone who is disenfranchised by the series, but for folks looking for a dungeon crawling diversion, it definitely serves its purpose: and has room to grow. Hopefully that growth involves less microtransactions.<\/p> The team has a lot to be proud of from a technical and aesthetic standpoint, but the Lord of Live Service ultimately won the war.<\/p>
[This review is based on a retail build of the free-to-play game downloaded by the author. You can follow Destructoid\u2019s ongoing coverage of Activision Blizzard, and the failings of Activision leadership,\u00a0over here<\/a>.]]<\/sub><\/p> <\/div>","protected":false},"excerpt":{"rendered":"","protected":false},"author":8,"featured_media":328292,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","categories":[],"tags":[355,596,294,19112,19152],"article_type":[],"coauthors":[],"acf":[],"yoast_head":"\nReview: Diablo Immortal – Destructoid<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n