Felix the Cat <\/em>\u201cCollection\u201d or anything similar.<\/p> What you get is an action platformer, and while it\u2019s a pretty boilerplate platformer, it\u2019s at least a solid one. You play as the titular golden age cartoon star, and you\u2019re trying to rescue you girlfriend, Kitty from the clutches of Professor\u2026 Oh, that\u2019s his entire name. It\u2019s just \u201cProfessor.\u201d There are short vignettes every couple of levels where the professor threatens Felix, but that\u2019s about all you get in terms of storyline.<\/p>
I say that Felix the Cat <\/em>is pretty standard, but it\u2019s not without its own ideas. The core mechanics beyond jumping onto floating platforms is multiple levels of power-ups. You collect floating Felix tokens from the environment, and every tenth collected will throw a power-up. On a walking stage, this changes out Felix\u2019s punching glove attack for a wave of stars that explode from him. Ten more, and he gets a car. Ten more, and he gets a tank. It\u2019s rather satisfying.<\/p> Each power level is on a timer that depletes as you use it. You can refill the gauge by either powering up to the next level or collecting milk that sprays out every fifth token you pick up. It has the benefit of both keeping you moving and gives meaning to collecting tokens beyond just getting a higher score, which I don\u2019t think anyone cares about these days.<\/p> Screenshot by Destructoid<\/figcaption><\/figure> Every so often, the game switches itself up from simple platforming. You get the odd level where Felix is flying, ones where he\u2019s traveling over water, and some in which he\u2019s under it. Each one has its own set of power-ups to go along with it, but while they\u2019re usually not as layered as the walking levels, it\u2019s a nice change of pace.<\/p>
More importantly, it gave the artist more chances to flex their muscle. Whoever they had handling the graphics for Felix the Cat<\/em> outdid themselves (again, no credits). It\u2019s not that it\u2019s a game that pushes the graphical boundaries of the console, but the art and animations show a level of demonstrate a level of passion for the project. Small details like Felix falling asleep in an innertube kick the game\u2019s personality an extra mile.<\/p> But, as I keep hammering on, the game itself is pretty standard. Combat is pretty straightforward, with you hitting enemies with whatever projectile you have at your disposal. You can take a lot of damage if you keep increasing your power-up level, which means that getting through the game is pretty easy. For that matter, bosses are rather disappointing as well, showing no interest in mechanical trickery or creative design. I wouldn\u2019t say it\u2019s boring, but it\u2019s something you\u2019ll probably complete quickly and move on from.<\/p> Screenshot by Destructoid<\/figcaption><\/figure> The Game Boy version is a (slightly) scaled-down port of the NES release. Some compromises were made for the smaller palette and screen size, but it plays pretty well. It would have been pretty cool to have on long car trips back in the \u201890s, but it\u2019s overshadowed by the NES version being on the same cartridge.<\/p>
As for the Famicom version, it\u2019s sort of just here as a curiosity. As I mentioned, it was never actually released in Japan. But, on the other hand, it is, as far as I can tell, identical to the Western version, aside from the text. I guess they might as well include it, but it doesn\u2019t really add value to the collection.<\/p>
In terms of extra features, Limited Run Games\u2019 Carbon Engine adds borders, CRT effects (or LCD on Game Boy), save states, rewind, and you can turn off sprite flicker. The sprite flicker and CRT options are perhaps less common in these sorts of re-releases, but they aren\u2019t unheard of. Overall, it\u2019s a decent presentation of a retro game.<\/p>
If I have one complaint, you can\u2019t rebind the controls. They also chose A and B to be, well, A and B. That may sound obvious, but on modern controllers, the tilt of those two buttons isn\u2019t optimal. A better layout is binding B to A and Y to B, making it easier on your thumb to jump and shoot. It\u2019s not a dealbreaker, but it is an annoying oversight. On the other hand, if you have NSO NES or Famicom controllers, it works as it would on a normal controller. But then you can\u2019t bring up the program menu because that is bound to ZR instead of just R. They should have just let you bind the controls yourself.<\/p> Screenshot by Destructoid<\/figcaption><\/figure> In terms of this release, I\u2019m more excited to see a lesser-known Konami game get re-released than I am to actually play it. Let\u2019s be fair here, I\u2019ve happily played ports of less exciting games, but in terms of being able to recommend them to someone who isn\u2019t already familiar with the game or someone who isn\u2019t into retro games in general is a little more difficult. When I was a kid, Felix the Cat<\/em> was one of my favorite games on the console, but I recognize it\u2019s not going to be very exciting for newcomers.<\/p> But even if you are just curious and want to try it out, Felix the Cat<\/em> is a decent game. It\u2019s rather routine. It’s slightly above average. But it\u2019s not a passionless title with no value. On top of that, it’s a quality port. So, even if you come in with only an appreciation for the NES, the character, or Shimada Kikaku (for some reason), then you won\u2019t be disappointed. Limited Run Games didn\u2019t recover a hidden gem, but it gave an old cat another life.<\/p> [This review is based on a retail build of the game provided by the publisher.]<\/sub><\/p>","protected":false},"excerpt":{"rendered":"Cat’s out of the bag.<\/p>\n","protected":false},"author":17,"featured_media":448652,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","categories":[94],"tags":[1816,768,191,172,19152],"article_type":[23117],"coauthors":[23304],"acf":[],"yoast_head":"\n
Review: Felix the Cat – Destructoid<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n