PS5<\/a>) Developer: Konami, Limited Run Games Publisher: Konami Released: June 11, 2024 MSRP: $29.99<\/strong><\/strong><\/strong><\/p> The Rocket Knight<\/em> series centers around an anthropomorphic opossum named Sparkster as he works to protect his kingdom, and usually its princess, from invasion. Each time, he faces off against his foil, Axel Gear, who seems motivated to just be a dick. That seems to be his only ambition. He partners up with the enemy each time and harrows Sparkster. There\u2019s maybe an indication in the Genesis version of Sparkster<\/em> that he just wants to test himself against the protagonist, but partnering with an invading force seems like going a bit far.<\/p> I\u2019m already off track. Rocket Knight Adventures: Re-Sparked Collection<\/em>, contains Rocket Knight Adventures, Sparkster, and Sparkster<\/em>. The former Sparkster <\/em>is Sparkster: Rocket Knight Adventures 2<\/em> for Genesis\/Mega Drive, and the latter is Sparkster <\/em>on the SNES.<\/p> Beyond that, the Re-Sparked<\/em> collection has a music player and an art viewer with production documents. There\u2019s also a boss rush mode, which is appropriate for these games. Really, the most striking part of the package is the fully animated cartoons interpreting the gameplay. Aside from that, these are straight ports from their home consoles with few bells and whistles.<\/p> <\/iframe> <\/div><\/figure>
Of the games, the original Rocket Knight Adventures <\/em>is the standout. If I haven\u2019t oversold it enough, it\u2019s one of the best 16-bit platformers. All three games have Konami royalty behind them, but, well, we\u2019ll get to what drags the other two down.<\/p> With Rocket Knight Adventures<\/em>, however, it\u2019s just a fun production. While the mechanics are straightforward, they get stretched in every direction. Each level presents something new and different, and it\u2019s rarely just a platformer. One moment you\u2019ll be jetting across the surface of a lake, and the next, you\u2019ll be judging your jumps off the reflection of undulating water.<\/p> One particularly fantastic level has Sparkster assaulting an enemy airship. He\u2019s fired out of a cannon and punches right through the side of the craft, like Doomguy in Doom Eternal<\/em>. You travel a short distance through the interior before heading to the top, where you battle against intense wind. You move to the front of the airship before dropping down to the railings beneath it. You then return to the interior and move to the front to finish the boss off.<\/p> Screenshot by Destructoid<\/figcaption><\/figure> It doesn\u2019t let up. There are only a couple of issues. The first is that it\u2019s really hard to gauge what kind of damage you\u2019re doing. You can dash into enemies, hit them with your sword, or just hit them with a projectile that is fired when you swing your weapon. You can also spin in place, which sometimes just happens when you hit an enemy at the right angle. But what actually does more damage is hard to tell.<\/p>
Likewise, it\u2019s pretty vexing that touching an enemy does significantly more damage to Sparkster than getting hit with a projectile. If your only option for getting out of the way of a projectile is to get danger-close to the enemy, it\u2019s sometimes worth it to take the hit rather than risk getting brushed and taking twice the damage.<\/p>
Lastly, there are limited continues, and to actually play the entire game, you need to be on \u201cnormal\u201d difficulty. This wouldn\u2019t be so bad, but the default difficulty is easy, so you have to know to check. Also, North America\u2019s \u201cnormal\u201d corresponds to Japan\u2019s \u201cvery hard.\u201d It\u2019s not impossible, but it is deceptive.<\/p> Screenshot by Destructoid<\/figcaption><\/figure> With the two Sparkster <\/em>sequels, it looks like Konami\u2019s marketing department or management got involved and gave the mandate \u201cmore like Sonic the Hedgehog<\/em>.\u201d It’s rather obvious because Sparkster in Rocket Knight Adventures<\/em> looks like a rat in a trash can, while in the Sparkster<\/em> games, he\u2019s all \u2018tuded up. Stringy limbs, pointy ears, spikey hair; the works.<\/p> The artwork you can view in the collection really reinforces this. The sketches of Sparkster in Rocket Knight Adventures <\/em>showed him snoozing or snacking on apples. There are early design documents for Sparkster<\/em> that changed his design, but not in such an aggressive Sonic<\/em> kind of way. I preferred him looking more earnest than cool.<\/p> I would have loved to hear about how these changes came to be, but even if the Rocket Knight Adventures: Re-Sparked Collection<\/em> had interviews (which it doesn’t), I doubt they’d really include talks of corporate meddling.<\/p> The Sega Genesis version of Sparkster<\/em> goes further to imitate Sonic. The levels are more open and have more exploration involved. One of the side goals is collecting seven swords scattered throughout the levels, and doing so powers up Sparkster and turns him gold. To be fair, Sonic<\/em> just lifted that from Dragon Ball<\/em>, but it\u2019s more obvious when an anthropomorphic rat with spikey hair does it.<\/p> Speaking of which, Genesis Sparkster<\/em> has a cold opening that involves fighting Axel Gear in a robot suit. It\u2019s so easy to lose that you may think this is a scripted defeat to set up their rivalry, but you are actually supposed to win it in order to get the first sword. Pro tip.<\/p> Screenshot by Destructoid<\/figcaption><\/figure> As for SNES Sparkster<\/em>, it\u2019s mostly fine. You\u2019re fighting wolves, and if you hit them, they get knocked out of their armor and display their chiseled physique.<\/p> It follows the same \u2018tuded up design as Genesis Sparkster<\/em>, but the levels are more linear and there are no swords to collect. It\u2019s an above-average platformer and does feature some variety and ambition, just nowhere near as much as the original.<\/p> That\u2019s kind of the issue with the two Sparksters<\/em>. They’re competent, but they only have a fraction of the soul of the first game. The changes in visual design just put a big spotlight on this.<\/p> As for Limited Run Games\u2019 Resparked <\/em>collection, I once again have to wonder why I can\u2019t rebind the controls. I understand that, on console, most people just use the stock controller configuration, but is it really that hard to allow the option to change it? I\u2019d suspect not since the original versions of the games allow you to change the bindings which, for some reason, they removed from the versions in this release. I\u2019m so frustrated, I just want to play with a Genesis-like controller.<\/p> Screenshot by Destructoid<\/figcaption><\/figure> Aside from that, these are basically just emulated versions of the game. I feel like the main point of these collections is to make the games available on a modern platform. Any changes made are rarely impactful. For example, updating the graphics on Gargoyles<\/em> didn\u2019t suddenly make it a better game. The rewind and save states are appreciated, and I found the included production art very interesting to look at.<\/p> There isn\u2019t anything mindblowing here. I would have loved to see interviews with the staff or design documents beyond just concept art, but I guess that wasn\u2019t in the cards. The only thing that really elevates the Rocket Knight Adventures: Re-Sparked Collection<\/em> beyond, say, the recent Felix the Cat<\/em> collection is mainly the animated openings and the boss rush modes. The entire collection is rather pricy for three emulated games. It is, for comparison, $10 more than the Castlevania Anniversary Collection<\/em>.<\/p> On the other hand, if you get anything from this review, it\u2019s that Rocket Knight Adventures<\/em> is an underappreciated classic, and you should definitely play it. The two Sparkster<\/em> games are more Sparkster, but more disposable and with a feeling of cynicism. Whether you wait for a sale is your decision. Rocket Knight Adventures: Re-Sparked Collection<\/em> is fine, just play Rocket Knight Adventures<\/em> already.<\/p> [This review is based on a retail build of the game provided by the publisher.]<\/sub><\/p>","protected":false},"excerpt":{"rendered":"Blasting off again.<\/p>\n","protected":false},"author":17,"featured_media":507446,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","categories":[94],"tags":[768,172,19152,24982],"article_type":[23117],"coauthors":[23304],"acf":[],"yoast_head":"\n
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