{"id":7235,"date":"2020-11-08T11:00:00","date_gmt":"2020-11-08T16:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/review-yakuza-like-a-dragon\/"},"modified":"2020-11-08T11:00:00","modified_gmt":"2020-11-08T16:00:00","slug":"review-yakuza-like-a-dragon","status":"publish","type":"eg_reviews","link":"https:\/\/jbsgame.com\/reviews\/review-yakuza-like-a-dragon\/","title":{"rendered":"Review: Yakuza: Like a Dragon"},"content":{"rendered":"
The dream of a global Yakuza<\/em> launch is just that – a dream – but it feels more tangible than ever.<\/p> Yakuza <\/em>has skyrocketed beyond niche status in the West thanks to the best-in-class Yakuza 0<\/em>, and as word of mouth continues to spread, curious players who don’t usually play these sorts of games have taken a chance on the wacky, bold, unapologetic series they’ve heard so much about over the years.<\/p> No one else is really doing what Ryu Ga Gotoku Studio has been able to consistently pull off.<\/p> I maintain that Kiryu’s origin story is the high-water mark – Yakuza 0<\/em> is one of the defining greats – but if you’re looking for something new to try or you’ve been there and done that in the cabaret clubs and you don’t want to commit to a full series playthrough, Yakuza: Like a Dragon<\/em> is an enticing next step.<\/p> With a new Dragon Quest<\/em>-loving protagonist, a much larger city to hang out in, a vastly different combat system to master, and little in the way of narrative baggage, this could easily be your introduction.<\/p> Yakuza: Like a Dragon<\/em> (PC [reviewed], PS4, PS5, Xbox One, Xbox Series X) When I think of Yakuza<\/em>, I think of dense, dramatic, larger-than-life storylines that juggle sincere personal moments with big-picture twists and string-pulling. I think about silly yet heartfelt chance encounters. I think about forging bonds, making time to appreciate the little things, and never backing down from what you believe is right no matter how many sharp-dressed grunts get in your way.<\/p> While the finer details are different, it’s generally the same vibe for newcomer Ichiban Kasuga, who has impossibly big shoes to fill but does his best as Like a Dragon<\/em>‘s literal party leader. In some ways, he’s more relatable than the stoic Kiryu; in others, they’re two heroes cut from the same resolute cloth.<\/p> Case in point, early into the game – before this adventure truly kicks off – Ichiban dutifully takes the heat for a crime he didn’t commit. He serves his time, returning 18 years later to a world (and plenty of familiar faces) that he no longer fully recognizes – a perfect recipe for intrigue. Starting from the bottom, Ichiban tries to reclaim the life he left behind only to become wrapped up in a stalemate between warring factions. He’ll need all the help he can get from new friends he makes along the way.<\/p> While that’s just the jumping-off point – there’s no such thing as a concise Yakuza<\/em> plot summary – I will say that Like a Dragon<\/em> slightly loses itself midway through. There are some pacing problems. Part of that is on the narrative side, and part of that is due to the (at times) grind-heavy JRPG structure.<\/p> <\/iframe> The first several hours of Like a Dragon<\/em> are strong, and the conclusion is hopeful enough to make me excited about what’s next for Ichiban (and the Yakuza<\/em> mythos), but there were a few chapters in the middle where I struggled to connect with meandering story beats. When the game is fixated on familial struggles – everything circling patriarch Arakawa, his son Masato, and Ichiban – I’m glued to the screen. When it ropes in characters whose presence isn’t always justified or meaningful, I start to lose interest.<\/p> I am glad that Like a Dragon<\/em> doesn’t dwell too much<\/em> on the past. There are fun callbacks, cameos, and nods, to be sure. But what it comes to the important story moments, new players won’t feel lost.<\/p> It’s also worth mentioning that while Kamurocho and Sotenbori both briefly return (for story reasons), the bulk of your time will be spent in Yokohama. It’s a far bigger map than we’re used to in Yakuza<\/em>. Don’t worry, though – it’s not overwhelming, bloated, or lifeless. It’s not huge by open-world standards. I’d say Isezaki Ijincho is a mix of the usual cozy slice-of-life vibes and more sprawled-out city life. I particularly like Survive Bar as the party’s cool home base, the serene Hamakita Park, and Chinatown.<\/p> You can get into mischief on every street corner whether you intend to or not.<\/p> There are new activities like Dragon Kart racing (complete with cups), a rhythm-based movie theater game (where you tap buttons to keep the sleep-inducing sheep men at bay), and a vocational school (with stat-boosting trivia questions). More than anything else, I got hooked on a company management simulation – a careful balancing act between buying smart investment properties, satisfying agitated investors, and raising profits without overextending or jeopardizing your employees’ well-being.<\/p> There’s also the Part-Time Hero questline: a blend of basic street brawls to help folks in need, item delivery requests, and see-everything-there-is-to-see exploration and activity goals. (Think Completion Points.) As Ichiban makes progress in the phone app, he’ll earn rewards – even cash – and rank up.<\/p> While you’re engaging with this optional content – or the series’ classic zany substories that somehow always end up speaking to the human condition – you’ll start picking up seemingly random junk (that’s used to craft or improve weapons and armor) and begin unlocking JRPG summons (Poundmates) like a Jason Voorhees stand-in<\/a> and a poisonous crayfish. If you’ve seen any particularly outlandish scenes in the trailers for Like a Dragon<\/em>, chances are, that was a Poundmate. Fan-favorite Yakuza<\/em> icons return, too.<\/p> <\/p>
Developer: Ryu Ga Gotoku Studio
Publisher: Sega
Released: November 10, 2020 (PC, PS4, Xbox One, Xbox Series X), March 2, 2021 (PS5)
MSRP: $59.99<\/strong><\/p>
The English dub, as heard in this trailer, is completely optional – there’s Japanese VO. I liked some of the English performances (including Ichiban’s), but found others to be hit-or-miss and ultimately too jarring to stick with.<\/sub><\/p> <\/p>