XDefiant has dജropped its Season 2 patch notes, and it looks like we are getting a new map called W🍸aterfront and a game mode called Bomb. U༺bisoft, the developers, also fixed a bunch of gameplay issues, like the s✤liding mechanic and some sprinting quirks.
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Plus, there are some solid weapon additions and tweaks t🌳hat could change your strategy. They’ve also made adjustments for different factions, so it feels like a balanced experience.
XDefiant Season 2 patch notes
Gameplay
Fixes and Adjustments
- Fixed an issue preventing players from sliding after a jump when selecting the Hold option for Crouch and Sprint.
- Corrected a control issue that stopped players from sprinting if they fired while switching to ADS in mid-sprint.
- Melee attack victims now suffer a movement penalty of half speed for a quarter of a second.
- Updated the six Preset loadouts in the Loadout menu to provide full sets of attachments for primary and secondary weapons, along with complementary devices.
- Tuned Major and Daily Challenges:
- Completing a Major Challenge automatically activates the next one.
- Fixed a weapons-progression glitch that wasn’t granting weapon XP for kill assists.
Factions
Highwaymen
- The Highwaymen are cutthroat survivors with:
- Deployable assault turrets
- Speedy reload and rate-of-fire bonuses
- Lethal makeshift tech like saw-blade launchers
GS-Kommando
- Improvements made to the Active Defense System:
- Players can now cancel it after deployment.
- Fixed bugs related to its functionality against enemy proximity mines.
- Addressed camera-resetting bug caused by the Shock Wire.
DedSec
- Adjustments to Spiderbot deployment and movement sounds:
- Deployment no longer cancels upon activating the ultra.
- Increased volume of Spiderbot footsteps.
- Reduced the duration of DedSec’s Lockout ultra from 25 seconds to 20 seconds.
- Fixed a glitch disabling the Hijack ability on moving devices.
Phantoms
- Removed an exploit allowing invincibility upon respawn.
- Fixed the Mag Barrier so it is no longer impervious to the AEGIS’s electro-scattergun.
- Restored controller force feedback and added sound effects for the Blitz Shield.
Libertad
- Increased the effective range of the BioVida Boost.
- Fixed bugs related to the Médico Supremo ability and its deployment.
Maps
New Map: Waterfront
- A new Arena map ravaged by storm surge, featuring high ground and close-quarters combat.
Mayday
- Removed from CTF Unranked mode playlists for balance issues.
- Fixed various map-geometry exploits across several maps.
Game Modes
- Bomb!
- New high-stakes game mode with attackers planting a Detonator on bombs.
- Escort
- Fixed visual issues with Package paths.
- Team Death Match
- Overtime has been removed, and now includes a Daily Challenge.
- Capture The Flag
- Completing a CTF session now counts towards the Grand Tour achievement.
- XP scores for Escort and Zone Control objectives have been doubled.
Ranked Mode
- Introduced Ranked Loadouts with 10 slots, allowing custom loadouts even for weapons not yet unlocked.
- Addressed issues preventing PC users from confirming pre-selected abilities.
Weapons
New Additions
- PP-19: A heavy-hitting SMG with a lower rate of fire.
- SPAS-12: A powerful semi-auto shotgun.
- L86: A nimble LMG with quick reloading.
Existing Weapon Tweaks
- M44: No longer aims down sights before reloading.
- MDR: Removed aiming obstructions when using the Skeletonized skin.
Devices
- Fixed glitches with EMP grenades affecting conventional grenades.
- Exploding Sticky grenades now damage enemies when thrown onto ceilings.
Netcode
- Improved issues with dying players not inflicting damage on enemies.
Social
- Quick Chat feature added for predefined messages.
Audio
- Significant changes made to footstep and clothing sound effects for better gameplay immersion.
- Adjusted volume levels for footsteps and improved sound quality.
Miscellaneous
- Players can now skip intro videos.
- Added custom framerate-limit options in the Settings menu.
- Fixed various graphical and interface issues.
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Published: Sep 26, 2024 02:27 pm